Thursday, May 25, 2023

First Match - Mythic and THW

 When we last left our hero, Max, he had gotten to the island of Rott, gotten into a fight with a man known only as Mr. Flapjack, performed community service, and was shown to a room with a bed and food.


Now it's time for his first fight.


Here is a ring I threw together. The green dice represent Max while the red represent his opponent. The d6 in the corner represents the fighter's current Rep (I tend to lose track of stats easily at times). The 2d6 in the ring will be rolled each time while those outside the ring are bonus dice. Finally, the white dice are for miscellaneous rolls. 

Now Bonus Dice can be added to any dice rolls. For my fighter, I choose when to use them. For Non-Player Fighters (or NPF), I'll roll each BD. On 1-3, it gets used but lost until the next round. On 4-5, it doesn't get used or lost. On 6, it gets used but not counted and is lost.

Our fighters:

Max, as a reminder: Rep 3; Strong Willed.

Nick Twist (rolled at random): Rep 2; Iron Fist.


We start our match.

Max passes 2d6. Nick passes 1d6 and fails doesn't count his BD (though it doesn't get lost). This means Max is now In Control. Rerolling, Max now gets +1d6 to his roll.


Rolling In Control, Max passes 2d6. Nick again passes only 1d6. Max is still in control.

Circling his opponent, Max threw several jabs, which connected with Nick's face. He blinked and shook his head but remained in place.


Now both fighters pass 1d6, ending in a clinch. Now, normally this would burn half the round, but since I'm trying to mix both rules, I'm going to make it a Fate chart question.

(Q)  Does the round end? (I'm starting at Unlikely since this match has rounds): No.

The referee stepped between the two. "Okay boys, step back."

I'm rolling again on the Fight table, but no one is In Control.


Pushing past the referee, Nicks threw a hard hook that caught Max right in the jaw, staggering him.

With Nick passing 2d6 more than Max, he now gets to roll on the KO table to see if he knocks Max down.


As Max covered his face with his gloves, Nick delivered a series of punches to his ribs. Doubling over, Max crumpled to the canvas.

Nick passed 2d6, scoring a knockdown. Now it's Max's turn to roll on the Recovery table. If he passes, he stands up. Knowing this is not the best place to be, I'm using 2 of his 3 BD, rolling 4d6 to stand up. All I need is to pass 2d6, or even 1d6 to score a reroll.


Nevermind.

Max reached for the ropes, but as he stretched, his ribs felt like they had caved in. Gasping for air, he dropped back to all fours. 

Then he heard it. "8, 9, 10. Knock out!"

Unfortunately, Max lost his first match, in a R1 KO to a tomato can opponent. He gains 1 Dec d6 and heads back to his bed hoping to end this horrible night with a rough night sleep.

Sorry, Max. Better luck next time.

Now let's see how much time has passed. I'm altering my previous rule by making this a Fate Question. I started last week at Very Unlikely and moving it up 1 odds after each event.

(Q)  Is the month over? (Unlikely): No.

This month continues, with Max currently at 1 Inc d6 and 2 Dec d6. Let's hope his luck improves in the near future.



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