Showing posts with label Boxing games. Show all posts
Showing posts with label Boxing games. Show all posts

Wednesday, May 31, 2023

Part 5 - The Big Showdown

 A few months passed, and Max continued with his fights. He lost a few but won most of them. Finally, he started to gain experience and become known to others on the island.


One new rule that I added is inspired by Ed's (at THW) idea for time, an alternate to the way I've been running rounds. Starting at 0 Time at the beginning of each round, every time I return to the Fight table, whether it's from a tie, Passing 0d6 on the KO table of 2d6 on the Recovery table, I roll 1d6 vs the number of Time Points. Passing 0d6 (rolling above the number) results in adding 1 to Time and playing normally, while Passing 1d6 (rolling equal to or lower than Time) ends the round, and both fighters recover their Bonus Dice. 

With that in mind, here are the results of Max's matches:

1. Rep 4, Rage, Resilient: Win by Decision.

2. Rep 2, Iron Fist: Win by KO (R2).

3. Rep 2, Rage: Win by KO (R3).

BRAWL: Rematch with Tanner; Again broken up.

4. Rep 2, Bruiser: Win by Decision.

5. Rep 2, Charismatic: Win by KO (R2).

BRAWL: Rep 3, Resilient: KO.

6. Rep 3, Resolute: Win by Decision.

7. Rep 3, Agile: Win by Decision.

Max is now Rep 5. Rolling for his second Attribute, I get Agile, which grants +1d6 on the Fight table, when no one is In Control. but there's still some unfinished business.

After asking a few other fighters, Max went looking for Tanner. Twice the man got into his face, only for his goons to pull him off. And yet he kept telling people about how he dominated the upstart Max. He needed to get a lesson in humility.

(Q)  Does Max find Tanner outside? (Likely): Yes.

(Q)  Is he alone? (Unlikely): No.

(Q)  What's he doing? "Communicate, Control."

Max found Tanner by the docks, talking to some off-the-boat newcomers.

"If you want to succeed here," said Tanner, "you'll need leadership. Pay me enough and I'll show you how to succeed. Refuse and I'll show you suffering."

 "If he'll show you anything," Max said, "it'll be how to run."

(Q)  How does Tanner react to Max's appearance? "Peaceful, Feeble."

Tanner slowly turned. Seeing Max, he held up his hands. "Look, you and I don't have any beef. There's no reason for you to be here."

Max snorted. "That's funny because twice you got into my face, but as soon as I fought back, your goons jumped in." He pointed to the building. "How about an actual match? No goons, no bare fists. Just a regular fight once and for all.

(Q)  Does Tanner accept? (I'm saying Likely because I want this match.): X-No.

Tanner shook his head. "You're too angry, and you're not worth my time. I've got better things to do." with that, he walked away.

Well that didn't go according to plan. Time to try something else.

Max entered the arena and looked around.

(Q)  Does Max find an official? (Likely): Yes

(Q)  Does he seem like he'll cooperate? (50/50):  Yes.

Max found a short, portly man going over a list of matches, crossing out some names, and replacing others. "Mr. Wartz," he said to the man, "can I talk to you for a moment?"

The man looked up and smiled. "Hi Max, what can I do for you?"

"Tanner Smith's in my face," Max said. "I tried to challenge him to a match, but he turned me down, saying he didn't have to fight."

Wartz nodded. "Mr. Smith has that in his contract that he can pick and choose his opponents."

"Is there any way to get a match with him?" Max asked.

(Q)  Good question. How about it, Mr. Wartz? (Likely, for the same reason as before): Yes

Not only that but I rolled Doubles, resulting in a random event; "Deceit, Surprise."

"Actually, I've got an idea." A slow smile appeared on Wartz' face. "Just be ready tomorrow night."

The next night, Tanner Smith walked to the ring. Seeing Wartz, he leaned closer. "So this is a sure thing, you said?"

"Absolutely," the older man said. "No doubt in my mind."

He got into the ring and then his opponent walked out. And Tanner's eyes went wide as Max entered the ring.

"I thought you said it was a sure thing?" Tanner said to Wartz.

The other man shrugged. "I meant the match itself, not your chances of winning. Of course, you can leave if you want, unless you'd rather get paid."

Before the match, I made one more roll.

(Q)  Did Tanner Smith improve since we saw him last? (Likely): No.

So still Rep 4, Slow, Bleeder.

The match begins . . . 

Tanner uses his Bonus Dice early on, getting Control and throwing a number of punches. He even makes it to the KO table but Passes 0d6. Max fights back and scores a knockdown after powerful cross. Tanner gets up, and his Rep drops to 3. He covers up for the rest of the round.

Note: To Cover Up is to protect yourself from an opponent's attack, either by blocking or dodging. Non-players Cover Up when their opponent rolls 3 or more d6 than they roll. To Cover up on the fight table, the fighters gains +1d6 but can only Pass the same number as his opponent. 

In Round 2, Max came flying out of the corner. Tanner tried to drag out the match but failed. After a flurry of punches, Max landed a hook that sent Tanner to the mat again. Passing 0d6, he was out cold.

The match was over, and Max stood tall, finally shutting up his tormentor from the last few months. As his opponent was led out of the ring, Max left as well, looking forward to dinner and a well-deserved night sleep.

One month later . . . 

Max sat on the dock's railing as a group of new fighters exited the boat. He smiled and waved to them. Some waved back while others kept their eyes glued to the dock. A few others even looked at him and smirked. Some time ago, this would've riled up the young man to hurl himself at the perpetrator. But now, more seasoned, and slightly wiser, Max simply shrugged it off.

They'll get their chance.



Sunday, May 28, 2023

More Matches - Part 4

 So when we last left our hero, Max the fighter, he lost his first match in a painful first round KO. Now let's see if his luck can improve.

My plan for this session was simple. After randomly generating fighters, I'd run the matches, taking pictures as I rolled. At the end of the match, I'd write down the results. Then, after about a month of fights, I'd go back to the pictures and try to remember what happened, filling in the blanks as creativity as I could.

Only one problem.

After finishing all the matches, I learned a rather important lesson. You see, when you hover your phone above what you want to take a picture of, you have to actually Press The Button, well,  Every Single Time! (Face Palm).

So anyway, I'll do my best to cover the results based on what I wrote down. I'm considering his previous match to be #1.

2. Rep 3 opponent: Win by TKO (2nd rd).

3. Rep 3: Win by TKO (1st rd).

4. Rep 3: Loss by Split Decision.


Now a brief (sorry) recap of what happened.

Matches consist of 3 tables. After winning on the Fight table, the aggressor rolls on the KO table. Passing 2d6 means a knockdown and the opponent goes to the Recovery table. Passing 0d6 results in returning to the Fight table. And Passing 1d6 results in a reroll. Getting Pass 1d6 again is treated as Pass 0d6. I might adjust this to where it's treated as Pass 2d6 if you already scored at leas 1 knockdown, but for now, I'm trying to keep it simple.

For the Recovery table, Pass 2d6 means you stand up, but with a -1 to Rep. Pass 0d6 means a KO. Pass 1d6 is a reroll, but getting it twice means a TKO.

Matches are 3 rounds (6 for major fights). At the end, I check for a decision. However, since these are small-time fights, there are no 3 judge, 10 point systems. Instead, the crowd decides. By THW rules, I'd roll 1d6 for each and add 1 for each knockdown, with ties going to the Favorite (chosen at random before the match). Using Mythic rules, I treat is as a Fate Question, "Did I win?" I'd then adjust the odds depending on the number of knockdowns. The more times you send your opponent to the mat, the greater your chance of winning.

After the last match, I rolled that the month had ended. Unfortunately, I ended up with 3 Inc d6 and 3 dec d6. Since they all cancel out, my character does not roll to improve. But on the plus side, he doesn't  weaken either.


But that's no fun - let's do 1 more match!


I decided to start the new month checking for a Confrontation.

(Q) "Does Max get into a Confrontation?" (Likely) - Yes

After resting for a couple of days, Max got restless and went for a jog. He was just rounding a corner and entering a courtyard when - 

"What have we got here?"

I roll Rep 4. This guy's going to be a challenge. 

Before rolling for Attributes though, I want to know a little more about him. Pulling out One Page Mythic, I roll twice on the Descriptions table and get "Powerful," and "Perfect." Uh Oh.

Standing before Max was a tall and muscular man, clean cut and dressed in bright shiny work-out gear. "Tanner Smith could use a dummy to knock down before his first match," he said, feet spread part and with his fists against his hips.

So, Tanner, who apparently likes to talk about himself in the third person, thinks Max is a tomato to slap around. Let's check out his Attributes.

Here's a pic of the confrontation, using a Battle board from THW, and with green dice for Max, red for Tanner, and white for any bystanders.



Now I borrowed Attributes from Friday Night Fights and other THW titles, with a few tweaks. Nearly every Attribute provides either a +1d6 or a -1 to Rep. Once again, something nice and simple. So rolling for Tanner, I get:

Slow (penalty on Fight table), Bleeder (Penalty on Recovery table).

This doesn't seem right. He's described as Powerful and Perfect. Heck, I even presented him as such. Maybe a Fate Q can help.

(Q)  Were Tanner Smith's descriptions merely a facade? (50/50 because I have no idea) (Also, if I get No, I'm rerolling 1 Attribute. If I get X-No, I'm rerolling both): Yes.

So, Tanner is all talk. Works for me.

The two circled each other, with Tanner raising his fists to chest level  and sliding one foot forward at a time. "Tanner is a methodical gladiator," he said. "He'll take you down, piece by piece."

 First roll on the Fight table: Pass 1d6 more. Max is In Control. Second roll, however is both Passing 1d6. 

Max slammed his fist right between the other man's eyes. Lunging forward, he grappled Max and tied him up. 

(Q)  "Does the fight get broken up?  (Very Unlikely) - Yes

Several men jumped in, separating the two. Surrounding Tanner sSmith, they led him away. "You got lucky this time, punk," the opponent said, "but Tanner will get you next time."

Hmm, that's interesting. I wonder . . . 

(Q) "Does Tanner want a match with Max?" (Likely, I mean why not, right?): X-No

"Anytime!" Max called out to him. "See you in the ring."

"Oh no," Tanner replied. "Tanner only fights those worthy of his time, and you haven't proven yourself yet." He disappeared, along with his apparent entourage.

Since this brawl didn't end in an X-No, Max doesn't gain a Dec d6. Since this is the first encounter of the month, it doesn't end yet, so hopefully, Max will have better luck in the near future.

Until next time . . . 

Thursday, May 25, 2023

First Match - Mythic and THW

 When we last left our hero, Max, he had gotten to the island of Rott, gotten into a fight with a man known only as Mr. Flapjack, performed community service, and was shown to a room with a bed and food.


Now it's time for his first fight.


Here is a ring I threw together. The green dice represent Max while the red represent his opponent. The d6 in the corner represents the fighter's current Rep (I tend to lose track of stats easily at times). The 2d6 in the ring will be rolled each time while those outside the ring are bonus dice. Finally, the white dice are for miscellaneous rolls. 

Now Bonus Dice can be added to any dice rolls. For my fighter, I choose when to use them. For Non-Player Fighters (or NPF), I'll roll each BD. On 1-3, it gets used but lost until the next round. On 4-5, it doesn't get used or lost. On 6, it gets used but not counted and is lost.

Our fighters:

Max, as a reminder: Rep 3; Strong Willed.

Nick Twist (rolled at random): Rep 2; Iron Fist.


We start our match.

Max passes 2d6. Nick passes 1d6 and fails doesn't count his BD (though it doesn't get lost). This means Max is now In Control. Rerolling, Max now gets +1d6 to his roll.


Rolling In Control, Max passes 2d6. Nick again passes only 1d6. Max is still in control.

Circling his opponent, Max threw several jabs, which connected with Nick's face. He blinked and shook his head but remained in place.


Now both fighters pass 1d6, ending in a clinch. Now, normally this would burn half the round, but since I'm trying to mix both rules, I'm going to make it a Fate chart question.

(Q)  Does the round end? (I'm starting at Unlikely since this match has rounds): No.

The referee stepped between the two. "Okay boys, step back."

I'm rolling again on the Fight table, but no one is In Control.


Pushing past the referee, Nicks threw a hard hook that caught Max right in the jaw, staggering him.

With Nick passing 2d6 more than Max, he now gets to roll on the KO table to see if he knocks Max down.


As Max covered his face with his gloves, Nick delivered a series of punches to his ribs. Doubling over, Max crumpled to the canvas.

Nick passed 2d6, scoring a knockdown. Now it's Max's turn to roll on the Recovery table. If he passes, he stands up. Knowing this is not the best place to be, I'm using 2 of his 3 BD, rolling 4d6 to stand up. All I need is to pass 2d6, or even 1d6 to score a reroll.


Nevermind.

Max reached for the ropes, but as he stretched, his ribs felt like they had caved in. Gasping for air, he dropped back to all fours. 

Then he heard it. "8, 9, 10. Knock out!"

Unfortunately, Max lost his first match, in a R1 KO to a tomato can opponent. He gains 1 Dec d6 and heads back to his bed hoping to end this horrible night with a rough night sleep.

Sorry, Max. Better luck next time.

Now let's see how much time has passed. I'm altering my previous rule by making this a Fate Question. I started last week at Very Unlikely and moving it up 1 odds after each event.

(Q)  Is the month over? (Unlikely): No.

This month continues, with Max currently at 1 Inc d6 and 2 Dec d6. Let's hope his luck improves in the near future.



Tuesday, November 10, 2015

Balboa vs. Creed; Friday Night Fights Match



With the movie Creed only weeks away, I decided to run a FNF match with my Renegade Boxing League Champion Rocky Balboa defending against Apollo Creed.  This is actually the third time these two faced off in my game.  In the first (using 1st. Edition FNF rules), Rocky won the RBL Title by KO.  In the second (played under 2nd. ED rules), Rocky also won by KO.  This match was once again played using the most-recent rules, but with a couple of house rules as well, including fighting styles, which influenced when they use Bonus Dice.

And now the match:

Rocky wore his signature black and gold trunks, while Apollo wore his red,white, and blue trunks.  Both had trained hard and were treating this match very seriously.

Round 1:

 Balboa started by lunging right into Creed's face, but Creed backed off, circled Balboa, and started unloading with punches,  After 2 minutes of jabs and crosses, Creed sent Balboa to the mat with a powerful cross at 2:29.  Balboa made it to his feet at 6 and the two circled each other in the closing moments of the match.

Winner:  Creed 10-8 U

Round 2:

Both men took things slower in this match, with Creed attempting to frustrate Balboa with jabs and dodges.

Winner:  Creed 10-9 S

Round 3

Here's where things got interesting!  Creed unleashed an assault that sent Balboa crashing to the mat at 1:05.  Balboa stood at the count of 4, and Creed continued with his attack.  He drove Balboa into the ropes and started throwing jab after jab.  But when he swung a hook, Balboa ducked and counted with an uppercut that stumbled the challenger.  Balboa then rushed forward with a hook that sent Creed to the mat at 2:10.  Creed barely made it to his feet by 9, and even then, he had trouble standing!

Winner:  Balboa 10-9 U (I decided both KD's cancelled each other out and scored the match by everything else.)

Round 4:

Creed, who was still shaken from the previous round, spent the next few minutes doing his best to avoid Balboa, while the champ managed to land only a few weak shots.

Winner:  Balboa 10-9 S

Round 5:

Getting his second wind, Creed went ballistic and quickly dropped Balboa to the mat (0:43).  Once the champ got to his feet at 8, Creed drove him again into the ropes, but he walked right to a cross-hook combo that caught him off guard.  The champ unloaded and drove Creed to the mat at 2:47.  The challenger managed to stand at 8, but he was still shaken.

Winner:  Creed 10-9 U (Creed got ahead on points with his opening salvo.)

Round 6:

Creed lunged forward and rocked (no pun intended) the champ with multiple strikes, eventually opening a cut above Balboa's eye.  Balboa managed to shrug off the assault though and fight back.  He then drove Creed into the corner and unloaded a series of punches to the ribs that caused the challenger to fold like an accordion at 2:46.  While he made it to his feet, Creed was in bad shape.

Winner:  Balboa 10-7 U

Round 7:

While the two exchanged punches, no one could gain an advantage.  Creed was visibly favoring his ribs though.

Winner:  Creed 10-9 S

Round 8:

Creed tried to gain an early advantage, but he got overconfident and drove Balboa again into the ropes, only for the champ to fight back and send Creed tumbling again at 1:26.

Winner:  Balboa 10-8 U

Round 9:

The round started at a slow pace, with the two exchanging weak punches.  Calling up some reserve strength, Balboa overpowered Creed, and sent him again to the mat at 2:18.  But to everyone's astonishment, Creed leaped to his feet at 3!  Unfortunately, he didn't have enough to fight back the rest of the round.

Winner:  Balboa 10-8 U

Round 10:

Exhaustion set in big time as the two spent the entire round circling each other and throwing weak punches.  Some stupid fans began yelling, "Boring!"  Disgusted, Paulie shouted back, "Let's see you jerk-off's get in here and face these guys!"  Even Creed's corner applauded Paulie for that one.  

Scoring:  10-10 E

Round 11:

Both fighters were still tired, but Creed managed to land some punches while Balboa managed to avoid some.

Winner:  Creed 10-9 S

Round 12:

Trying for a KO, Creed unloaded with everything he had left.  Balboa shook the damage off, dug deep, and blasted the challenger with everything he had left.  With only seconds left on the clock, Creed clinched Balboa to avoid another knockdown.

Scoring:  10-10 E

Final Judges' Decision:  

Winner and Still RBL Champion:  Rocky Balboa (114-111 Split Decision).


Overall, another brutal match between the two.  Creed has definitely become more aggressive since his death at the hands of Ivan Drago, while Balboa continues to take on and defeat all comers.

This match was played using Friday Night Fights 2nd. Round from Two Hour Wargames.  If you like boxing, and you're looking for a tabletop version of the game, I highly recommend this over pretty much everything else out there.  If you order it now, you can hopefully get it just in time for Creed!

Note:  Rocky characters are not included with the game, but you can find unofficial stats for them here: