Thursday, March 1, 2018

Stop the Squam - A Scenario for missions of Tomorrow

Here is another scenario you will find in Missions of Tomorrow, the first supplement to Future Tales.  In Wrecking Crew, you must track down a group bent on destroying an entire community.  Will you succeed?  Here's a preview.

Bart Blast, YM-3, and Wilma Chatter meet with the leaders of the town of Buckman.  Apparently, a group of aliens called the Squam were recently exiled from the town for torturing the populace, and now there are reports that the Squam are building weapons as part of a plan for revenge.  Bart and his friends set out to locate the Squam before they can complete their deadly experiment.

The trio encounters a village of primitive natives.  Luckily, they are peaceful, and after a few minutes of questioning (Wilma happens to be skilled at communication), they point the group in the direction of the Desert Wastes.

Crossing a dried-up lake, the group is ambushed by Sand Racers, who look a little too hungry as they approach the three heroes.

But our heroes have an ace up their sleeves!  It turns out, Wilma has the Animal Friend attribute and can communicate with the racers.  Informing them that the trio are friends and not food, she gets them to continue in search for other morsels, while Bart wipes the sweat off his brown that has nothing to do with the temperature.

An hour later, they find it; a device constructed by the Squam but abandoned for some time.  Perhaps they left it behind after running tests and now have the final product at their camp.

YM-3 attempts a Solve Puzzle to figure out the device, while Bart and Wilma watch from a short distance away.

FAIL!  YM-3 is zapped (Trap!) and goes OOF.  Bart and Wilma rush to their companion's side.  But before they can help, the now-duo hears growling noises behind them and turn.

Two more Racers, and this time, they don't feel like talking!  One goes for Bart and the other sizes up Wilma as a potential meal.

With lightning speed, Bart drops his foe with a single shot.  Wilma tries to blast her target, but it closes the distance before she can react, and before she can blink, Wilma finds herself face-to-snout with the final Racer.

Smashing it in the snout with her pistol, she drops her opponent and survives the battle.

With the threats no longer in sight, the two revive their friend, who's shaken and a little jumpy, but not the worst for wear.

Unfortunately, YM-3 was unable to figure out the device, and the group fails to gain a clue.  However, they do notice smoke from the mountains and decide to investigate.

No Travel Scene.  Looks like the trio will reach the mountains uninterrupted.  Even though they failed to gain a Clue, they continue with the scenario.  However, with one less clue, will they still reach the Squam before the creatures finish their weapons?

And what will happen in your game?

This scenario and three others are found in Missions of Tomorrow, a supplement to Future Tales.  If you don't have Future Tales, you can also use Fringe Space, Back Alleys, Larger than Life, and even Chain Reaction.

Missions can be played single player, same side, and even head to head.

Keep watching as Missions is coming soon from Two Hour Wargames!

Tuesday, February 27, 2018

Rescue the Senator - A Missions of Tomorrow Scenario

Missions of Tomorrow contains four scenarios for your characters to venture through, each with a different theme and set of locations.  We'll be looking at Politikill, the first scenario.

Our heroes, Bart Blast and his trusty robot partner YM-3, arrive at the space station and learn of a plot to assassinate Senator Kelly at a diplomatic function.  The two race through the ship in search of the senator.

Unlike most stories in Future Tales, you will move through the scenarios in Missions of Tomorrow even if you fail to find a clue.  However, the number of clues you find will affect how the Final Scene turns out.  This differs with each scenario, but for this one, finding more clues means you locate the senator quicker and have a better chance of rescuing him.

Unfortunately, their path is blocked by a meeting of delegations.  This is considered and Obstacle that they must cross to reach their goal.  Fortunately, the two succeed and slip past the delegates and through the room.

Uh oh, a Travel Scene, this time a Seduction!  In Future Tales, Seductions could be anything from a sweet talk to a bribe.  Here, it's a little different.  The alien sticks a pamphlet in Bart's face and begins his speech.  Bart makes the roll as normal.  If he fails, he's stuck there having to listen to the entire sales pitch.  Luckily, he passes and after telling the alien he isn't buying, he pushes past him and leaves the room, moving to the next scene.

Arriving in the hanger, Bart and YM-3 search for a passenger's manifest to learn more about the possible assassination.  Meeting a spacecraft tech, they question the man about what he knows.

Failed roll.  The tech states he's too busy to help right now.  Discouraged, the two continue on their way.

Passing the ship, the encounter a gang of ship thieves who have just dismantled the tech's robotic assistant.  Realizing their cover is blown, they attack.

However, they have never dealt with the likes of Bart Blast and his (usually) heroic buddy!  The open fire and drop two of the thieves within seconds.

The other two turn and run, while the tech calls for security to intercept them.

Seeing his robot isn't badly damaged, and thankful for Bart and his friend's help, the tech agrees to show them the manifest.  This introduces a new mechanic, Solving a Puzzle.  Bart succeeds and after handing the manifest back to the tech, races out the hanger door and down the hallway.

What happens next?  Well that part is up to you!

Missions of Tomorrow, the first supplement to Future Tales, is coming very soon from Two Hour Wargames.

Monday, February 26, 2018

Mengal Night! Missions of Tomorrow Preview

Missions of Tomorrow, the first supplement to Future Tales, is coming very soon.  And in addition to the scenarios, you'll find rules for a little game called Mengal, a futuristic and slightly more violent version of hockey.

Tonight's Mengal game is between the visitors, the Wastelanders and the home team, the Stoic.

Fans are lined up outside the arena, awaiting this game between two fierce rivals!

The teams set up on the ice to face off.  Note that you do not need a game board or figures to play Mengal.  You don't even need full teams.  Each team has Team Stats which reflect the average skill of all players.  You can even use your own Stars.  Just be careful; Star Power will only help you to a point!  For this game, I'm playing both teams as Grunts.  The poker chip reflects the first Period.

The Wastlanders win the Face Off and play begins.  During game play, each team can also add their Brutality to their Skill.  Brutality Dice work like bonus dice and can improve your rolls.  However, as fitting their name, they can also be used to bring agony and suffering to your opponents!

Here, both teams roll Triples with their Brutality Dice, meaning someone possibly got hurt, badly.

Near the end of the first Period, a player from each team suffers a minor injury, and the official separates the two, believing they are both too hurt to inflict any entertaining amounts of damage to the other.  Both get sent to the bench with Failure to Injure minor Penalties.

No score in the first Period, and the second Period begins with both members of each team starting in the Penalty Box.  Teams with a Penalty suffer a -1 or worse to one of their stats.

Uh Oh, tempers are flaring.  Charon of the Wastelanders, swinging his stick (which is shaped like a club and covered with spikes) and catches Minos-C in the face and chest.  A roll on the Injury table, and the results are not pretty!

Robots sweep and mop the remains off the ice while Charon gets a Major penalty for Mutilation.

Losing their teammate in such a brutal fashion has pushed the Stoic out of their trademark emotionless state.  Minos-A, in a state of rage, floors Charon, only for Charon's teammate Salvo to jump in.  Throwing down their gloves, the two brawl, with Minos-A winning and knocking Salvo to the ice.  This gives the Stoic a quick bonus.

Taking advantage of the bonus, The Stoic manage to score, breaking the tie as the second Period closes.

Throughout the third Period, the Wastelanders are unable to tie the game.  With just seconds left on the clock, they pull their goalie and use the extra man to charge the goal.  Charon, Outlaw, and Spike breach the defense and triple team the goalie, Minos-X.  As the period closes, they fire shot after shot, but Minos-X denies all three men and stops the Wastelanders as the game ends.

Final score:  0-1 Stoic.
Injuries:  Charon (minor), Minos-A (minor), Minos-C (deceased).

Game play for Mengal is quick and easy, with lots of fun, action, and blood, though not necessarily in that order!  You can create your own players in seconds and team in minutes.  It functions both as an addition to your stories and as a diversion if you just want something different.

Keep watching for more previews of Missions of Tomorrow, coming very soon, from Two Hour Wargames.

Friday, February 23, 2018

Missions of Tomorrow - first supplement for Future Tales, Coming Soon!

So, you think you've done everything there is to do in Future Tales?  Ready for more adventures?

Missions of Tomorrow is the first supplement to Future Tales.  That's right, First, because another supplement is right around the corner!

We'll be giving you a preview of Missions in the coming days, but here's what you can expect:

  • New Encounters, including those for Cyborgs!
  • Traits allow you to flesh out your aliens.  Want a furry Warrior?  A gentle Large creature?
In addition, you'll find four scenarios to send your characters through:
  • Politikill:    Aboard a space station, crowded with political delegates and civilians, race against time to stop an assassination attempt. 
  • Wrecking Crew:  Trek through the desert wastes in search of a vicious gang of creatures, and their deadly weapons.
  • Nursery Pals:  The people of the city are being terrorized.  Step in to protect them, from rather unusual foes.
  • Blood Game:  Search for the athletes and return them in time for the Championship game.  Hopefully there's something left of them.
Did we mention a game?  Well that game would be Mengal, and along with the scenarios, you will find rules for this sport, which combines hockey, lacrosse, chess, and slasher movies.  Play it at your own risk!

Missions of Tomorrow is coming soon from Two Hour Wargames!  Keep watching for more details!

Thursday, November 30, 2017

My first Novel!

This isn't something game-related, but I wanted to post it anyways as I'm proud of it.

No, it's not my first published novel, just the first one I've ever written.  Over the years, and years, and years, I've written a bunch of short stories, and I have a folder full of chapter ones, but I was never able to finish any of full-length novels.

A few months back, I learned about National Novel Writing Month and their challenge to write a 50,000 word (about 150 page) novel in 30 days.  I figured I'd take the challenge, if for no other reason than to see if I could.  My novel combined a slasher and ghost story, placing a bunch of characters, based on people I didn't like IRL, in a mansion, and dropping them one at a time.

Well, I started on November 1.  On Thanksgiving, I hit the 50k goal, but I decided the keep going because the web site had a badge (bragging rights reward) for updating your word count every day.

I finished today and the final counts are 55,000 words and 153 pages.  Overall, I think the story sucks, as I spent more time focusing on word count than on quality.  In fact, the first 7 or so chapters do nothing but introduce characters and pad the novel length.  At one point, I even took a paragraph-long conversation between two guys and stretched it to an entire chapter.

Still, the kills were fun and at times, quite brutal and bloody.  I'm not sure if i'm going to keep it or scrap it for spare parts, but I'm just happy that it's done!

Friday, October 20, 2017

Winter and Chill - Another Fortunes AAR

Continuing with my horror-themed games, I recently watched The Ghost and the Darkness about two lions who terrorized an expedition in Africa to build a long-distance railway.  The film is loosely based on real-life events that were written in the novel, The Man-Eaters of Tsavo, by John Patterson.  In the novel, the two (yes, only two) lions mangled and devoured nearly 100 men.  Whether this number is 100% accurate is up to speculation, but the events did occur, along with Patterson eventually killing the lions.

In my game, in which I'm again using Fortunes Won and Lost rules, a railway in Lemuria is now the location terrorized.

So let's get started.

August 13, 1903.

The expedition to build the first cross-continental railway across Lemuria has thus been a success.  With workers starting on opposite coasts and working inward, the rail is expected to be completed by the end of the year.  Investors see no problems in the foreseeable future as all work continues on schedule.


He stepped off the train and into the compound.  Throwing his sack over his shoulder, Wayne stepped inside the building.

"Col. Sharpe!"  A shorter, barrel-chested man covered in sweat rushed forward.  "I'm Miguel Owen.  I sent you the letter.  Thank goodness you've arrived."

"You said your people were attacked by lions?" Sharpe said, skipping any small talk.

Owen nodded.  "Two of them slaughtered over a dozen workers in just under a week.  My men fear leaving the camp now."

Sharpe's eyes grew wide.  "Only two?"

"We named them Winter and Chill, for they attack like a blizzard, without warning and without remorse."  Owen shuddered.  "They evaded all our traps and even pulled men right out of their tents."

Owen led him out of the compound and pointed.  "You see there, we set up barbed bamboo walls to protect us.  And there, we added bear traps."

They walked up to the bear traps, and Sharpe noted that none of them were set off.  "So this worked recently."

Leading the hunter to a tent, Owen pulled back the the tent's edge but refused to look in.  "We found this in the morning."

Sharpe stepped forward and saw a trail of blood leading from the bedrolls to outside.  Under one bedroll, he could still see the shape of a lower body and legs.

Returning outside, the hunter's expression never changed.  "We better get to work."

This will be a Defend encounter from Fortunes, but with a few changes.  First, I'm using the board shown below to represent the came.

Sharpe and anyone he is able to recruit start in Sections 7-9.  Each turn, I can choose which section to place them.

The two lions will appear each turn as a PEF randomly placed in Sections 1-6.

Each turn that they resolve, the lions attack if they are in a section adjacent to Sharpe or his group.

Otherwise, I'll make a Challenge roll (Easy if 1 lion, Normal if 2) to see if the lions attack any workers, for each lion.  

Following each attack, I'll roll 3d6 and look for Successes.

1 success = injury to worker, 2 successes = death, 3 successes = a rather gory death.

After attacking workers, the lions might (1-3) flee.

If shot at and a Duck Back is scored, the lion flees automatically.

Sharpe gets 3 Increasing d6 for each lion killed by himself or his group.

However, he gains 1 Decreasing d6 each time both lions score kills.

Sharpe is a Rep 5 European Soldier with a Rifle.

Owen is a Rep 4 European Civilian with a Pistol (I misread the table and didn't realize until after the adventure was over.  Oh well, leave the dice where they lie.)

Gordon Trent is a Rep 3 European Civilian with a Rifle.

The lions are Rep 5 and count as using Melee weapons.  I also gave them 1 Star Power each and treat them as always having the Advantage to represent their guile.

Finally, anything outside a character's section counts as in Cover.

Let's get started.

For the opening turn, I placed each character in Section 8.  The first PEF starts in Section 4.  Only Owen can see it if it gets close enough.

1 lion appears.  Winning on the Action table, it moves to Section 9 and performs a challenge to snatch a worker.  Passing, it drags the terrified worker.  Owen opens fire and scores a Duck back.

The lion flees.

Time to check the damage.  3 successes.

It's not a pretty sight!

For the next turn, I placed a character in each section.  The PEF appears in 1 but with a Pass 1d6.

Hearing a rustling in the brush, Sharpe aimed his rifle and waited, but nothing appeared.  Still, no need to drop his guard yet, he kept his weapon pointed forward.

On the next turn, both lions appeared in Section 5, dangerously close to Owen.

Chill, passing on a sneak challenge, lunged forward and attacked Owen.  Passing 3d6 more than the man, the lion tore the poor guy to pieces before anyone could react.

Winter tried to sneak but failed.  Spinning around, Sharpe and Trent both opened fire.

Direct hit!  The bullet struck Winter right between the eyes, and the beast fell.

Next, Trent fired, but Chill's Star Power saved it.  At the end of the turn, both sides passed Will to fight, though Chill vanished into the brush for the turn.

For the next turn, I tried to position the two men so they covered each other's backs.  Chill appeared in Section 2 and Passed on the Action table.

Succeeding with a Sneak challenge, the beast leaped out of the brush and tackled Trent, biting right into the man's leg and thrashing about, tossing the man like a rag doll.  And like a rag doll, he came apart, spreading 'stuffing' everywhere.

This left Sharpe by himself, so, positioning himself in a tree, he waited.

Hearing a growl behind him, Sharpe turned but saw nothing.

That's when Chill attacked!  As the man turned, the lion slipped out of the brush and leaped up, slicing Sharpe's leg, and causing him to tumble out of the tree.

The two engaged in melee, with Chill passing 1 more, dropping Sharpe's Rep to 4.  The two continued to brawl, and I kept passing the same for them.  Eventually, both Reps dropped to 0, so I just continued until one scored a kill.

I also made an impromptu roll (resolving a new PEF) to see if any workers came to the rescue.  I passed 0d6 the first round and 1d6 the second.  Despite screams being heard, no one came to Sharpe's rescue.

Tough luck, and OOF!  Sharpe even failed with his Star Power.

Rolling to one knee, Sharpe stabbed with his bayonet at the creature and caught it in the shoulder.  Rearing back for a moment, it glanced at the wound on its shoulder and then licked it before turning its glare back to the hunter.  It lunged again, but Sharpe dodged out of the way.  

Rolling on the ground, he tried to aim his rifle but his hands were shaking too much.  Stumbling to the tree, he attempted to steady himself when the monster leaped again.  Colliding with him, it knocked Sharpe's head against the tree.  

Dropping his rifle, he fell to the ground.  The last thing he heard was a sickening crunch.  The last thing he felt was horrific pain as Chill sunk its teeth into his abdomen.  The next thing Wayne Sharpe knew, was nothing.

The next morning, railway workers found the remains of the three men and sent them on the next train back to the nearest city.  Workers then fled the compound, and all work halted for the time being.  Business backers rushed to send an army to the compound, but they found no trace of the beast.  Until they could locate the lion, no one would agree to return to work.

And worse yet, upon studying the blood on the ground, workers learned Chill was a female, which means it could bear young just a sadistic in the future.

A complete failure in terms of game events but a fun experiment to try anyway.  Oh well, I don't mind when horror-themed games end like this.  It just adds to the story!