Showing posts with label Future Tales. Show all posts
Showing posts with label Future Tales. Show all posts

Thursday, March 1, 2018

Stop the Squam - A Scenario for missions of Tomorrow


Here is another scenario you will find in Missions of Tomorrow, the first supplement to Future Tales.  In Wrecking Crew, you must track down a group bent on destroying an entire community.  Will you succeed?  Here's a preview.



Bart Blast, YM-3, and Wilma Chatter meet with the leaders of the town of Buckman.  Apparently, a group of aliens called the Squam were recently exiled from the town for torturing the populace, and now there are reports that the Squam are building weapons as part of a plan for revenge.  Bart and his friends set out to locate the Squam before they can complete their deadly experiment.



The trio encounters a village of primitive natives.  Luckily, they are peaceful, and after a few minutes of questioning (Wilma happens to be skilled at communication), they point the group in the direction of the Desert Wastes.



Crossing a dried-up lake, the group is ambushed by Sand Racers, who look a little too hungry as they approach the three heroes.



But our heroes have an ace up their sleeves!  It turns out, Wilma has the Animal Friend attribute and can communicate with the racers.  Informing them that the trio are friends and not food, she gets them to continue in search for other morsels, while Bart wipes the sweat off his brown that has nothing to do with the temperature.



An hour later, they find it; a device constructed by the Squam but abandoned for some time.  Perhaps they left it behind after running tests and now have the final product at their camp.



YM-3 attempts a Solve Puzzle to figure out the device, while Bart and Wilma watch from a short distance away.



FAIL!  YM-3 is zapped (Trap!) and goes OOF.  Bart and Wilma rush to their companion's side.  But before they can help, the now-duo hears growling noises behind them and turn.



Two more Racers, and this time, they don't feel like talking!  One goes for Bart and the other sizes up Wilma as a potential meal.



With lightning speed, Bart drops his foe with a single shot.  Wilma tries to blast her target, but it closes the distance before she can react, and before she can blink, Wilma finds herself face-to-snout with the final Racer.



Smashing it in the snout with her pistol, she drops her opponent and survives the battle.



With the threats no longer in sight, the two revive their friend, who's shaken and a little jumpy, but not the worst for wear.



Unfortunately, YM-3 was unable to figure out the device, and the group fails to gain a clue.  However, they do notice smoke from the mountains and decide to investigate.


No Travel Scene.  Looks like the trio will reach the mountains uninterrupted.  Even though they failed to gain a Clue, they continue with the scenario.  However, with one less clue, will they still reach the Squam before the creatures finish their weapons?

And what will happen in your game?

This scenario and three others are found in Missions of Tomorrow, a supplement to Future Tales.  If you don't have Future Tales, you can also use Fringe Space, Back Alleys, Larger than Life, and even Chain Reaction.

Missions can be played single player, same side, and even head to head.

Keep watching as Missions is coming soon from Two Hour Wargames!

Monday, February 26, 2018

Mengal Night! Missions of Tomorrow Preview


Missions of Tomorrow, the first supplement to Future Tales, is coming very soon.  And in addition to the scenarios, you'll find rules for a little game called Mengal, a futuristic and slightly more violent version of hockey.

Tonight's Mengal game is between the visitors, the Wastelanders and the home team, the Stoic.



Fans are lined up outside the arena, awaiting this game between two fierce rivals!




The teams set up on the ice to face off.  Note that you do not need a game board or figures to play Mengal.  You don't even need full teams.  Each team has Team Stats which reflect the average skill of all players.  You can even use your own Stars.  Just be careful; Star Power will only help you to a point!  For this game, I'm playing both teams as Grunts.  The poker chip reflects the first Period.




The Wastlanders win the Face Off and play begins.  During game play, each team can also add their Brutality to their Skill.  Brutality Dice work like bonus dice and can improve your rolls.  However, as fitting their name, they can also be used to bring agony and suffering to your opponents!




Here, both teams roll Triples with their Brutality Dice, meaning someone possibly got hurt, badly.




Near the end of the first Period, a player from each team suffers a minor injury, and the official separates the two, believing they are both too hurt to inflict any entertaining amounts of damage to the other.  Both get sent to the bench with Failure to Injure minor Penalties.




No score in the first Period, and the second Period begins with both members of each team starting in the Penalty Box.  Teams with a Penalty suffer a -1 or worse to one of their stats.




Uh Oh, tempers are flaring.  Charon of the Wastelanders, swinging his stick (which is shaped like a club and covered with spikes) and catches Minos-C in the face and chest.  A roll on the Injury table, and the results are not pretty!




Robots sweep and mop the remains off the ice while Charon gets a Major penalty for Mutilation.




Losing their teammate in such a brutal fashion has pushed the Stoic out of their trademark emotionless state.  Minos-A, in a state of rage, floors Charon, only for Charon's teammate Salvo to jump in.  Throwing down their gloves, the two brawl, with Minos-A winning and knocking Salvo to the ice.  This gives the Stoic a quick bonus.

Taking advantage of the bonus, The Stoic manage to score, breaking the tie as the second Period closes.




Throughout the third Period, the Wastelanders are unable to tie the game.  With just seconds left on the clock, they pull their goalie and use the extra man to charge the goal.  Charon, Outlaw, and Spike breach the defense and triple team the goalie, Minos-X.  As the period closes, they fire shot after shot, but Minos-X denies all three men and stops the Wastelanders as the game ends.

Final score:  0-1 Stoic.
Injuries:  Charon (minor), Minos-A (minor), Minos-C (deceased).


Game play for Mengal is quick and easy, with lots of fun, action, and blood, though not necessarily in that order!  You can create your own players in seconds and team in minutes.  It functions both as an addition to your stories and as a diversion if you just want something different.

Keep watching for more previews of Missions of Tomorrow, coming very soon, from Two Hour Wargames.

Friday, February 23, 2018

Missions of Tomorrow - first supplement for Future Tales, Coming Soon!


So, you think you've done everything there is to do in Future Tales?  Ready for more adventures?

Missions of Tomorrow is the first supplement to Future Tales.  That's right, First, because another supplement is right around the corner!

We'll be giving you a preview of Missions in the coming days, but here's what you can expect:

  • New Encounters, including those for Cyborgs!
  • Traits allow you to flesh out your aliens.  Want a furry Warrior?  A gentle Large creature?
In addition, you'll find four scenarios to send your characters through:
  • Politikill:    Aboard a space station, crowded with political delegates and civilians, race against time to stop an assassination attempt. 
  • Wrecking Crew:  Trek through the desert wastes in search of a vicious gang of creatures, and their deadly weapons.
  • Nursery Pals:  The people of the city are being terrorized.  Step in to protect them, from rather unusual foes.
  • Blood Game:  Search for the athletes and return them in time for the Championship game.  Hopefully there's something left of them.
Did we mention a game?  Well that game would be Mengal, and along with the scenarios, you will find rules for this sport, which combines hockey, lacrosse, chess, and slasher movies.  Play it at your own risk!

Missions of Tomorrow is coming soon from Two Hour Wargames!  Keep watching for more details!

Tuesday, September 19, 2017

The Trials of Nihilus - A Future Tales and Star War adventure



I've got a box full of Star Wars miniatures, but the SW mini rules really don't support solo play.  However, THW games do and with the story structure in Future Tales, I had just the set-up.  Bringing back a character I created in the old SW RPG, I decided to blow off some steam by creating my own continuity with the character,

In addition to the rules in FT, I also created an Add-on for using Star Wars characters, etc. in the game, including using the Force.  Adding to those, I'm using Ed's UIC table for challenges and interactions.  However, I'm keeping the opposed rolls for consistency as FT uses them for finding clues.

Finally, I added an ability for Force users called Force Skill.  When performing a Challenge or Interaction, Force users can choose to use the Force to aid them, granting a +1d6 on their rolls.  However, failing results in a -1 to Rep for the rest of the scene.

Now onto the adventure!


Some time after the Battle of Endor . . .



The abandoned star destroyer drifted through space.  Its lone inhabitant, a young man in his early 20's, entered the computer room.  He stood average height and was thin and bald.  In most situations, he could step through a crowd a be forgotten in seconds.  Of if he wished, he could pass through the same crowd and no one would forget!

This was the man once known as Thuun, the son of an Imperial governor who was assassinated not long ago.  Right after that, young Thuun, a stage performer, encountered a mysterious guide who showed him that he had an ability not of this world, and taught him to use it.


Kneeling before the hologram display, Thuun waited as the display lit up.  but instead of revealing a person, it only showed a bright light like a star.

"You have done well," a voice said.  "Thousands of years ago, a Sith Lord known as Darth Nihilus terrorized the galaxy.  But the Sith are no more so that task shall fall to you, Nihilus."

"Thanks," the young man said.

"Consider this your first trial," the voice continued.


An image appeared.  "This is Mas Sechar, the governor of the Imperial world Carsux.  Eliminate him so Imperial control of the world shall fall."

Thuun stared at the image and hesitated.

"Is the a problem, Nihilus?" the voice asked, now addressing him by his new name.

"Are we not on the same side?" Nihilus asked.  "Do we not have the same goal, to defeat the Rebellion and save the Empire?"

"The Empire of old cannot defeat the Rebellion," the voice answered.  "It must be destroyed so that something stronger can rise, destroying the Rebellion and the new Jedi."

Nihilus nodded.  "Then it will be done."  Standing, he wore a dark gray jumpsuit and robe.  Attached to his belt, along with the hilt of his black-bladed lightsaber, was a simple cloth mask that concealed his face completely.  Now he truly could choose to either be forgotten or the substance of nightmares.



Nihilus:  Human; Rep 5; Magic, Charismatic, Brawler; Lightsaber.

This story is a Find Person.  I've also decided the person, Mas Sechar, is also the Big Bad.  5 clues are required to complete this.

First locale:  Urban - Question.

Boarding his personal transport, Nihilus traveled to the planet Corellia.  Arriving in one of the cities, discarded his robes in favor of a normal jumpsuit and entered a club and sought out Orb Corana, a merchant known for successfully navigating both Imperial and free systems.


Calling on the Force, he looked into Orb's eyes.  "Tell me how you entered the Carsux system."

This turned out to be unnecessary as his opponent seemed perfectly willing to cooperate.  "With the fall of the Empire, the planet's defenses are completely disorganized.  While a large ship would be stopped, a freighter could slip right in unopposed."

"I see."  Nihilus thought for a moment and decided against using the Force for the rest of his questioning.  "And what can you tell me about Mas Sechar?"

"Not much," Orb answered, "but a Rebel pilot named Marda Clame originally showed me the route.  He'd know more than I do.  You can find him on the Rebel Ship Quasara."

Leaving the city, Nihilus decided to seek out the Quasara and Marda Clame.

Found 1 clue.

Next - Question; Space.


Note that the Rebel ship is much larger than Nihilus' freighter; it only looks the same size because it's still in the distance.  At least that's the excuse I'm giving!

Nihilus steered his ship through space until her located the Quasara.  Once a Rebel warship, it had recently been converted into a civilian transport, though members of the Rebellion still occupied the vessel.  Boarding the ship, Nihilus explored the halls in search of Marda.


Locating the pilot in one of the offices, Nihilus approached him.  "My name is Thuun.  Orb Corana sent me because he said you could give me more information on Carsux and Mas Sechar."

After showing Nihilus a computer model of the system and various recommended routes, Marda copied the information to a disk and handed it to the man.  "Just don't approach Sechar alone."

"Why is that?" Nihilus asked.

"He may look like some boring governor, but he carries a vibro staff that he knows how to use.  He also, on his belt, has a force field that protects him for threats."

I added those to explain his Big Bad Star Power.

"Thank you"  Boarding his ship again, Nihilus studied the information on the disk.  He would have to make another stop in a nearby system so he could join the convey entering the system and slip in unnoticed.

Gain 1 clue.

Next - Search - Off-Planet - Barren.

Nihilus took his ship into hyperspace, but the ship trembled and entered real space again.  Examining the systems, he noticed the faulty nav computer emitting smoke.  Looking over the star charts.  He noticed the planet Tattoine was nearby.  Better land there and find a new computer.

Unfortunately, the nav computer had also interfered with his sensors.  He was able to land, but he couldn't find any close-by settlements.  He would need to set out on foot and locate the settlements himself.

The Search for this scene is locating a town where he could purchase a new computer.

Keeping his cloak close to him, he traveled the desert for several hours.  His binoculars finally located a settlement in the distance, but he still had far to walk.

Then he heard a weird screech.


Desert Skimmers, as they were called.  Two of these lizard-like creatures raced forward to flank the man.  Keeping calm, Nihilus pulled out his lightsaber and the black blade came to life.


Leaping forward, he swung his blade, slicing the beasts down.  With no more foes nearby, Nihilus finally located the town of Mos Espa and entered the town.

Gain 1 clue.

Next - Rural - Question.


Exploring the town, Nihilus encountered numerous individuals wandering around, though few took more than a moment's notice of the cloaked man, probably because he resembled a simple wanderer (and they couldn't see his lightsaber).  A few of the inhabitants eventually pointed Nihilus to Borga the Hutt, who specialized in selling ship parts.


"I need a nav computer for my freighter," Nihilus said.

"I have a few left over," Borga replied in the Basic language.  "How will you pay for it?"


Knowing mind tricks were useless against the Hutt, Nihilus produced a series of gems from his master's collection.  "Is this enought?"

The Hutt's eyes widen.  "Very much so.  Here, this is the top of the line.  Great doing business with you."

Gain 1 clue.  

Next - Off-Planet - Urban - Search.

Travel Scene!

As Nihilus again trekked through the desert toward his ship, he sensed danger approaching.  Unlike the Desert Skimmers, these opponents chose a more subtle approach - an ambush!

Normally this travel scene would be a space battle or something similar, but I'm keeping it on-planet because I really want to fight Sand People!


Force Skill - Sense - Pass 2d6.

Two Tusken Raiders, aka Sand People, approached from the front while two others attempted to flank him.  Two of them were armed with their gaffi sticks while the other two loaded their slug thrower rifles.

Normally, a roll for How Many would result in no more than 3 opponents, but I increased it to 4 because I really wanted to fight Sand People!

The 4 opponents continued to sneak forward, concealing themselves with the hills.  For a moment, Nihilus considered using the Force to instill terror in the beings, but that would only be a temporary solution, and they might return with reinforcements before he reached his ship.

And also because I really . . . well, you know.


The two on his flank leaped forward and to both sides of him.  Igniting his lightsaber, Nihilus attacked without hesitation.


Striking down both foes, he now turned his attention to the to before him who had their rifles pointed at Nihilus.


The Sand People attempted to maneuver Nihilus between them, and both fired their weapons.  But Nihilus deflected the blasts, sending them into the sand.


Lunging forward, he struck at the closest opponent, slicing right through the creature's weapon and arm.  It collapsed to the ground, blood pouring into the sand.


The lone opponent, showing remarkable courage in the moment, opened fire.  Dodging the attacks, Nihilus leaped forward, landing right in his opponent's face.


A lightsaber swing later, the battle was over.

Reaching his ship, Nihilus installed his new computer and set course for the Onoli system.

A day later, Nihilus reached the Onoli system.  Entering the capital city, he searched for the shipping docks.


He finally reached the docks and found a droid salesman who was already shipping droid parts to the planet Carsux.  The merchant allowed him to help with shipping the parts and thus joining the convoy.

Gain 1 clue.  

Final Scene.  And as the Big Bad is also who I was searching for, I skipped rolling on the Final Scene table and instead just went to the scene itself.

The convoy entered Carsux without problem, and slipping out of the group, Nihilus landed his ship just outside of the Imperial base.  Sneaking into the base, he found himself in a maintenance station.


The d6 represent PEFs between Nihilus and Mas Sechar.  The first one immediately entered the station where Nihilus was located.


Two Imperial technicians entered the room.  "Hey who are you?" the first one asked.

Knowing it was far too early to battle opponents, Nihilus called on the Force.  "I am Admiral Gram.  Carry on."

"Yes sir, Admiral," the two saluted and left.


Next, he encountered three storm troopers guarding a hanger.  "You will let me pass."

FAIL!  -1 to Rep!

"Intruder!"  The three all attacked without hesitation.


Luckily, Nihilus still possessed plenty of fighting ability.  Igniting his Lightsaber, he assaulted and quickly took down all three opponents.


With the foes vanquished, Nihilus took a deep breath and stepped into the hanger, where he sensed his adversary awaited.

Ad this point, I figured all opponents would hear the sounds of fighting, so I resolved all PEFs right there and then.  Fortunately, only one resolved as contact, but then added minions for Mas Sechar.


Nihilus stepped through the doorway to find Mas Sechar preparing to enter the shuttle.  Flanked by storm troopers and Imperial personnel, he ordered the group to attack.

Knowing that he was outnumbered, Nihilus slashed several nearby fuel hoses to keep the shuttle from taking off right away.  Then, sucking laser blasts, he slipped back into the hallway.



The first few storm stroopers raced through the doorway, but Nihilus struck them down, using the Force to lift them up and smash them into the floor (Damage spell).


A heavy trooper approached, armed with a rocket launcher.  Nihilus knew there was no way he could deflect that with his blade, so he'd have to strike first.


Calling on the Force, he held his free hand out, and the trooper was lifted up and smashed against a computer console.  It exploded in his face and he fell to the ground, just as a trooper with twin pistols attacked.


The trooper fired, but Nihilus deflected the bolts right back into the trooper's chest.  With no more opponents remaining, the dark sider stepped again through the doorway.


He found Sechar and a technician standing near the shuttle's ramp.  The tech raised his blaster, but Nihilus sent him flying.  No only Sechar remained.


Stepped down from the ramp, Sechar pressed a button on his belt, and a glowing bubble surrounded him.  Leaping forward, Nihilus swung his blade, but his opponent blocked it with his staff.


Backing into the terminal, he again blocked the dark sider's assaults, but his own strikes were also met with equal failures.


Out of no where, Sechar swung his staff low, sweeping Nihilus' feet.  Nihilus hit the ground and rolled aside (Star Power) and away from his foe.  Calling on the Force, he pushed Sechar away, but his opponent was protected by his force field (Star Power).

"Who are you?"  Sechar asked.  "I'm trying to save the Empire."

"No," Nihilus replied, literally adding Force to his voice (Dazzle), "it cannot be saved.  You have failed and will be replaced."

Thrown off guard by his opponent's words and voice, Sechar hesitated.

And that's when Nihilus struck.


Knowing the staff aside, he stabbed straight forward, his blade cutting into his foe's throat.  Sechar's eyes went wide, then lost all focus, and he collapsed.

His mission complete, Nihilus slipped out before more troops arrive.  Leaving the system, he leaped into hyperspace and returned to his base of operations.  While he had succeeded in his plans, he did make some glaring mistakes and would have to practice more caution in the future.

Nihilus gained Increasing d6 for completing the story, defeating the Big Bad, and defeating opponents.  He gained Decreasing d6 for failing with his Force skill and using Star Power.  Rolling his remaining Increasing d6, I got a 6.  

Nihilus is now Rep 6.  Hopefully this will help him more in his next trial.