Wednesday, July 2, 2014

PART 2:
BATTLE OF WALMART


For this encounter, I used a generic Walmart floor plan that I found online and converted into a game map. Although the group was exploring inside a building, I treated it as a map instead, as if it were outside. For movement, I continued with the '1 section per turn' rate since that fit the movement on my larger maps (as each section is 8" long, the basic movement rate).
The objective was to acquire certain items for each character and escape. In addition to 3 more months of food (Hey, lodging up in an Adult store makes you hungry.), the characters also wanted:

Greg: 2H Weapon
Erin: Gun
Niki, Tina, May, Suzy: 1 non-food item each.

I also handled zombie placing differently. With such a small map, placing lots of zeds at one time could crowd things considerably. Instead, I decided to start with 3 PEF's, but every time doubles of activation was rolled, 2 more PEF's would be placed. In addition, if the first did not generate zeds, the second got a +1 on the Contact table. I didn't see PEF's generating in the same section as humans being unrealistic, though since, with all the aisles and walls, they could leap out from anywhere.
In addition, everyone is still a citizen (well except for the zombies, of course), and since this is still the first month, everyone encountered is either a citizen for zed.

Now, on with the fun:

The group entered at Section 9, and the PEF's were placed at 1, 3, and 4. All three moved toward the group. The group crossed the registers at 8, with Niki and Suzy collecting $ from the registers (treated as 1 luxury item each.
They encountered PEF 4, which turned out to be nothing. Exploring Section 4, they all found a bunch of food. PEF 3 then approached and generated as Citizens. They turned out to be a family (2 mature adults and 1 young kid). Greg offered some DVD's from the adult store (counting as 2 lux items total) for any weapons they had. The father and son declined, but the mother surprisingly accepted and handed over a sword.

Leaving the grocery area, they entered Section 1 and encountered a couple of zeds (PEF 1), which Tina and Suzy dispatched with little effort.

Leaving the back hall, the entered electronics, where May found some batteries, DVD's, and other items to trade. Thus far, this encounter seemed fairly easy.

Spoke too soon. I rolled doubles, and 2 PEF's appeared; one at 3 and one at 5. For 3, everyone thought they heard growls and faint screams, raising the encounter rating from 4 to 5. The other were 3 more zeds. Greg got to test his new toy, decapitating one zed in a single swing. Tina and Suzy shot the other two. I rolled for zeds generated by gunfire. Negative.
The group finally entered the hardware area (Section 6), where Greg found some backpacks, Erin found a pistol (BAP, to be exact), May found a second pistol, and Tina found some lube (For her SHOTGUN! Get your heads out of the gutter!) Niki and Suzy searched for more backpacks but found nothing.

Then 2 more PEF's appeared, both at 2. We waited, and they approached us at the same time. They generated as citizens, three mature males and two young males. Rolling at randomly determined they were actually one group and all bikers. The Meet and Greet roll ended up in their favor, but since their Reps were lower (the younger ones were 3 while the mature ones were 4), they just grunted out way and turned to leave.

Two more PEF's, one at 2 and one at 5. The Contact table generated zeds at both, and lots of them: 4 at Sect. 2 and 8 at Sect. 5.
The bikers fought the ones at 2, while our group took on the ones at 5. Erin got to test her gun out, dropping two of them fairly easily. May and Suzy got attacked, though, and both went Out of the fight. I rolled on the Man/Woman Down Table for Tina and Suzy, and both passed 2d6.

Meanwhile, the bikers had their own problems as one of their own (a Rep 4 mature) also went OOF. I rolled on the MD chart, but the remaining bikers passed 0d6, even with their leader's Leader Die. They took off through back doors, and luckily, the zeds fighting them followed.

(Let me get this straight. Two strippers go down . . . I mean, get hurt, and the remaining two only get angrier and continue fighting. But one bikers hits the ground, and his buddies split?)

Niki, Tina, and Erin drop all but one zed, who charges Niki. She rolls higher on the Charge into Melee table but runs out of ammo. The two engage in melee and she crushes its skull with the butt of her pistol.
After the battle, Tina tends to May and Suzy. She checks them for cuts or bite marks ("Are You Okay?" table) and finds none (5 and 10 rolled). Both are safe, so she helps them (pass 2d6 for both on the Recovery table).
Tina then checks on the lone OOF biker but finds bite marks on his arm (rolled a 6). Not wanting to take chances, she blows his head off. Better to be safe than sorry.

Taking a quick inventory the group members see they have just what they needed and wanted. All they need to do is reach Section 9 and escape.

PEF's form on Section 6. They hear growls (ER raised from 5 to 6) and three zeds leaps out from behind a display.
The group rolls successfully, but zeds are merely knocked down, getting right back up to continue fighting.
However, Niki, Erin, and Tina attracted 3 more zombies with their gunfire. At least now, it's and even fight.

Two more PEF's appear at Section 6. 1 zed and 4 more zeds.

(I'm paying that 'easy' comment, aren't I?)

The group opens fire, dropping several zeds pretty fast. Greg then charges in and drops one with his sword. Their turn comes up, with 4 attacking Greg at the same time. He wins all 4 melee attacks and strikes down all 4.

This leaves 1 more,

plus 2 more generated by gunfire.

Greg takes down the two, while Suzy shoots the last one. It stands up, so Niki shoots it. It stands up again, so Tina blows a hole in its chest. It fails to get back up.

Two more PEF's form at Sections 1 and 2, but the group has cleared Section 6. They Fast Move to 9 (Greg fails, I guess because of his sword), but the PEF don't follow. The group then says **** it and bolts out the door, to their truck and back to their "safehouse."

Rolling for Keeping it together reveals everyone stays, though I have to check again next time for the strippers. We completed our objective, and I rolled to improve everyone but May and Suzy, since they went OOF in the game.
Greg and Erin increased to Rep 6. Niki and Tina improved to Rep 5. I also remembered at about that time that May had 2 pistols, and she might've done better if she used them.

Also, since everyone got plenty of kills, I upgraded everyone to Survivors and moved the date forward one month.




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