Thursday, June 6, 2024
Time for a Slobberknocker - Legends of Wrestling
Monday, May 20, 2024
Aftermath - Mythic and Lego Star Wars #2
Kha-sa wandered through the arena, completely stumped by what he saw and heard, or rather by what he didn't see or hear. What remained of his brothers were clumps or body parts and robes. Before Palpatine's throne, he only found burnt marks on the ground. Smoke still rose from parts of the throne, and the entire room held a charred odor.
Footsteps broke the silence, and Kha-sa turned. "Snoke."
Snoke approached him, but his arms were in normal condition, so this was a different clone. "You survived, Sith cult brother."
"I was outside the arena. What happened?"
Snoke stared at the throne. "The Jedi defeated Palpatine and escaped. I shall seek revenge for us."
"Revenge?" Kha-sa tilted his head to the side. "This was a trial between the Jedi and the Sith and the Jedi won. If the trial ended, there is no need for revenge, only rebuilding."
Snoke smirked. "You misheard me, petty one. Revenge shall be solely mine!" Holding out his hand. He lifted Kha-sa into the air, while the young cultist gripped his own throat.
Before this fight begins, I need stats for this Snoke clone.
(Q) Is Snoke Level 1? (Likely) No.
So he's level 0.
(Q) Is his Force +1? (Likely) X-Yes.
(Q) Is his Think +1? (Likely) No.
(Q) Is his Talk a 0 (Likely) Yes.
So we have -2 Do, 0 Think, 0 Talk, +2 Force. He's deadly against Kha-sa when using his powers but not to much in physical combat.
Also, from the previous post, Kha-sa gained 2 Saga Points, 1 for helping Snoke and the other for winning his clash against Nek-Va.
This first Clash is Snoke lifting and choking Kha-sa, who's just trying to survive.
(Clash) Does Kha-sa win the Clash? (+1 Think vs. +2 Force = Unlikely) Yes.
Controlling his mind and wriggling with all his strength, Kha-sa managed to break free. Collapsing to the ground, he gasped for air.
Snoke circled him. "This is just the beginning, petty one."
Kha'sa managed to speak again. "Why are you doing this? I'm no threat to you."
"I require strength," Snoke answered. "By destroying you and any others in my path, I shall gather enough to become invincible."
"Seriously?" Kha-sa reached his feet. "What kind of lunatic attacks random foes just to get stronger?"
(Clash) Does Kha-sa win the Clash? (+1 vs. +2 = Unlikely) No, Random Event.
(Event) "Control, Danger."
Kha-sa suffers -1 RS.
Kha-sa tried to escape, but Snoke used the Force to lift a rock. It slammed into Kha-sa, knocking him into the ground. Rising to all fours, he felt his head ringing.
Kha-sa needs something to help him fight. Maybe he can locate a weapon.
(Ability) Does Kha-sa find a weapon to use? (+1 vs. Unlikely = 50/50) X-Yes.
The Exceptional result, I'm interpreting as a weapon with +1 Damage.
Fingers searching the ground, Kha-sa frantically tried to locate something to help him. Then he found it, a spear, or the remains of one. Rolling to a sitting position, he forced himself to his feet as Snoke approached him.
"No more games," said the clone. "Once I snap your neck, I can move on."
I'm using both of his Saga Points here for combat.
(Clash) Does Kha-sa win the Clash? (+2 Do, -1 RS, +2 SP vs. +2 Force = Likely) X-Yes.
+2 Damage vs. -2 Toughness means a roll for Incapacity.
(Incapacity) Is Snoke Incapacitated? (Very Likely) Yes.
As Snoke approached him, Kha-sa gathered all his strength and hurled the spear. It struck Snoke right in the chest, and the clone howled in agony before crumpling to the ground.
But the effort caused Kha-sa to fall back as well. Collapsing against the throne, he saw images;
The rotted Palptine regaining his body.
Palpatine hurling lighting at the stars.
Palpatine hurling lightning at the Jedi.
The Jedi using a laser sword to reflect the lightning back.
Palpatine crying out as the lightning disintegrated him.
Ceaseless fury over generations twisting into infinite terror in a matter of seconds.
I want Kha-sa to eventually gain the Force, so falling into the spot where Palpatine died and possibly absorbing some darkside energy would do the trick. The real challenge will be using it without turning to the darkside.
Shuddering, Kha-sa regained his feet. The arena suddenly chilled him to his bones.
Rushing through the tunnels, he sought a way to escape. Finally stopping before some statues, he found himself rising as the lift brought him to the planet's surface.
Kha-sa kept his eyes, however, on his own feet. Feeling the dread now inside, he couldn't bring himself to view the faces of the statues.
Finally, a breeze struck him, and he saw he had reached the surface., but still under the floating megalith above. Walking as fast as his legs could carry him, he slipped past the darkness and now found himself in the open. He continued walking, not risking any look back, until a new shadow fell on him.
A ship stood before him. Looking around, Kha-sa noticed no one else in the area, so he climbed up and into the craft. Searching the cockpit, he found a flight manual and read through it.
This would explain his +1 Think, despite being a scientist. He picks up new skills quickly but has yet to master any.
Since he has a manual, I'm putting the Diffculty in learning to fly at +1.
(Ability) Does Kha'sa learn to fly the ship? (+1 Think vs. +1 Diff = 50/50) No, Random Event.
(Event) "Positive, Deceit."
Kha-sa struggled to understand the manual, which he found strange because he thought he recognized the language. Then he realized he was holding it upside down. Turning it the correct way, he tried again.
(Ability) Does he fly the ship? (50/50) Yes.
This time, he understood the language. Following the instructions, he flipped the switches and turned the dial. The cockpit closed and the ship slowly hovered just inches above the ground. Kha-sa then pivoted the ship so it faced upward.
He expected it to takes it time climbing into the sky. Instead, it shot up like lightning, shrieking like some terrified animal.
And Kha-sa screamed along with it.
Since Kha-sa has gained 3 SPs, I'm going to see if he levels up.
(Q) Does Kha'sa Level up? (+2 Diff = Very Unlikely) No.
So, not yet, but he did gain another SP so he's back to +1.
I'm also altering his name to Casa to show that he's leaving that life behind.
Now I just have to figure out where he'll go next.
Lego Binds the Galaxy Together! - Mythic and Star Wars
I know I haven't done Part 2 of the Adventure Crafter yet, but I'll get to it eventually. Maybe. But first I wanted to play a Star Wars game.
I bought Lego Star Wars the Skywalker Saga not long ago and am having a blast. You know there's a lot to the game when you complete all 9 movie missions, but the progress bar reads only 33% complete. The rest is completing side missions, unlocking characters and ships, finding collectibles, and running/flying around while exploring.
So this is a blog post about the video game, right?
Correct.
But, wait, Mythic is in the title. So is this about a video game or Roleplaying game?
The answer:
Yes.
Mythic Magazine #37 has an article on adding roleplaying elements to your videogames. I was originally going to try it with Skyrim. However, after playing Lego SW, I came up with ideas that I wanted to try out after exploring a bit. So I'll be jumping back and forth between the video game and roleplaying.
Now I have the old SW RPG d20 rules, but I wanted something simpler. So my plan was to tweak my Discworld rules to fit in SW. Once again, I'll use Mythic for combat, story-telling, and skill resolution, and my rules for characters themselves.
A quick recap and summary of the tweaked character rules:
- There are 3 Abilities: Do (anything physical, including combat), Think (anything mental, including computer use and sneakiness), and Talk.
- A Zero is considered average for an Ability, with higher numbers being better.
- Characters get 2 Ability Points per level, plus 1 additional point at Lvl 1 for Race (I play fast and loose with this).
- Level 0 characters have a total of 0 for their Abilities. So if one Ability is +1, another must be -1.
- Level -1 Characters are similar, but their Abilities must total -1.
- Force Using characters have a fourth Ability: Force, but the same number of Ability Points. Force, however, is added to other abilities for Force Powers. For example, Force + Mind for levitation.
- Successfully completing a Clash or Ability check results in gaining a Saga Point. SPs can be spent to gain a bonus on any future rolls, but once they're spent, they're gone.
- After gaining 3 SPs, a character can roll to level up. The Difficulty is the next level. So for a lvl 1 character, the Difficulty is +2 or Very Unlikely. SPs can be used here as well.
- I'll get to ship rules later.
So let's get started. This takes place near the ending of Episode IX, The Rise of Skywalker. Spoilers ahead.
Inside the Sith Temple on Exegol, Snoke paced the cave. Staring at his limp arm, he found he could only raise it by using the Force, but that only brought more pain.
Hearing a shuffling, Snoke looked up and saw a figure approach. The figure, like so many others in the temple, wore a black robe with a black robe concealing his face.
The figure stopped before Snoke and bowed. "A'hil un 'krii inSnuuk t'e."
Snoke stared at the figure while tilting his head.
Seeing the other's reaction, the figure gave a nod. "Apologies, Snoke. I forgot you speak not the language of the Sith."
The figure in black is my PC. In the game, he is referred to as a Sith Acolyte, one of the robed figures you see watching the final fight at the conclusion of the film. However, with the upcoming series having the same name, I'm instead using the term Sith Cultist.
My plan is to see if I can take this character and turn him into a hero. Now in the game, the cultists spend their time either tending to Palpatine or conducting experiments. I'm going with the latter for this character.
Using Mythic 2e, I rolled for his name and got, "Kha + Sa." Sith cultists tend to have hyphenated names, so Kha-sa makes sense.
He is Level 1 and not (yet) Force user, so he has 3 Ability Points. I'm keeping his Talk at 0 because he's spent most of his life within the temple, so while he is polite, he is not the best in social skills. That means either a 2 Do and 1 Think or 1 Do and 2 Think. Since he's a scientist, the latter seems likely.
(Q) Does Kha-sa have a 1 Do and 2 Think? (Likely) No.
Okay, so 2 Do, 1 Think, and 0 Talk.
The figure bowed his head. "Greetings to you, Snoke, my name is Kha-sa." He then noticed the other's arm. "You are injured."
Snoke groaned. "I emerged from the vat like this."
"I see." Kha-sa stepped for and examined the arm. "Possibly an imperfect experiment."
Seeing where this was going, Snoke pulled slightly away. "And what usually happens to these imperfect experiments?"
"They tend to be destroyed." Kha-sa lifted the arm and turned in his black-gloved hands.
Kha-sa will attempt to repair Snoke's arm.
(Q) Is the Diffuclty +1? (Likely) Exceptional No.
This means it's only -1.
(Ability) Can Kha-Sa repair the arm? (+1 Think vs. -1 Diff = +2 or Very Likely) Yes, Random Event.
(Event) "Control, Increase"
I'm interpreting that rather loosely.
Reaching into a bag that hung from his shoulder, Kha-sa, pulled out some cloth and a long rod. Placing the rod against Snoke's arm, he wrapped it with the cloth. Finally, he used a pin to keep the cloth in place.
"There," said Kha-sa, "I would suggest you move your arm as little as possible, but it will now heal correctly."
"You don't believe in destroying imperfect experiments?" Snoke asked.
Kha-sa closed his bag and shifted it back under his robe. "How can we learn if we destroy everything that fails to meet our expectations." Hearing murmuring in the distance, he motioned to the other to follow. "Come, it sounds as if they begin soon."
Snoke followed him. "What begins?"
"Palpatine has invited the Jedi to a final confrontation," Kha'sa answered. "The arena is already filled with people."
As they walked through the cavern, Snoke thought for a moment. "Tell me, Kha-sa, I was born with knowledge of thousands of worlds, of countless languages, and untold generations of wisdom in the Force. Yet I know nothing of the Sith. Why is that?"
Kha-sa didn't even seemed surprised by that question. "For reasons we've yet to understand, Snoke clones, their bodies, and most importantly their minds are incompatible with Sith language and wisdom." He glanced at a shattered portion of a wall. "We learned that in a rather unfortunate manner."
Seeing his reflection in one clear rock, Snoke stopped, turned, and studied himself. "So I am a recent clone then." He turned slightly. "That must mean I am a vast improvement over the original Snoke clone, wouldn't you say?"
But Kha-sa said nothing, at first. Having never met the original Snoke clone, he lacked the basis for comparison. However, the last thing this clone needed was an existential crisis. "In time." Passing a room, he slipped in and quickly returned with another robe. "Here, put this on, at least for the moment."
Snoke put on the robe so that he blended in. They then entered the arena, where countless others in similar robes awaited in the stands.
Now, in the film, Palpatine's death (I warned you of spoilers, remember?) also destroyed much of the arena, killing nearly all the cultists. Somehow, Kha'sa needs t survive, but how?
Time to ask Mythic.
(Q) How did Kha-sa Survive? "Help, Fight."
Well, Kha-sa, being a lvl 1 character, is nowhere near a help in any Sith fight. However, I remembered in the game that cultists spent a lot of time stabbing each other in the back (sometimes literally), so I went with that.
"Kha-sa, a moment."
Kha-sa turned as another figure in black approach.
This figures needs a name, so back to 2e's Name Generator: "Location + Va."
For the location, the first thing I thought of was Necropolis (given the temple), so I chose to make his name Nek-Va. It sounds like another cultist name.
"Nek-Va," Kha-sa said. "What is it?"
"We're needed to guard the lift in case the Jedi brought allies," Nek-va answered.
"Or course." Kha-sa turned to Snoke. "I'll return soon." He followed the other back through the tunnel.
I now need stats for this new character.
(Q) Is Nek-va Level 1? (Likely) No.
So he's Level 0.
(Q) Are any of his Abilities +1? (Likely) No.
So, Nek-va has all 0 for his 3 abilities. To allow him a slight edge, I'm giving him a knife, which adds +1 to Damage.
Exiting the tunnel, they approached bridge that passed over a chasm.
Kha-sa stood at the edge of the bridge. "Do you think they'll enter from this end, brother?"
"Oh, I can assure, brother, that something shall end." Standing behind Kha-sa, he pulled out a knife and lunged forward.
Nek-va is performing a Damage in the Clash, while Kha-sa will attempt an Escape to avoid damage.
(Clash) Does Kha-sa win the Clash? (+2 vs. 0 = Very Likely) Yes.
This explains Kha-sa's +1 to Do. He has a lot of experience in defending himself from sneak attacks from the others.
Kha-sa easily dodged the attack, spinning around to face other other. "Our brothers attempting to strike at each other surprises me little. Yet, I always find astonishing that you prefer to all speak first and then attack."
Nek-va growled. "A mistake I shall not replicate, as I know enough to destroy mine."
Kha-sa tilted his head. "Is that what this is about, my sparing a Snoke clone?"
"You were to destroy failures," Nek-va snarled.
"I violated no law," Kha-sa answered.
"But you showed weakness," Nek-va responded, "and by destroying weakness, I shall grow stronger."
For this Clash, Kha-sa will fight back, though he's unarmed. I imagine his fighting style is a mix of throws and escapes combined with basic strikes.
(Clash) Does Kha-sa win the Clash? (+2 vs. 0 = Very Likely) Yes.
Nek-Va suffers a -1 Rank Shift.
Nek-Va lunged again, but Kha-sa blocked it with his forearm. He then struck with his other open palm, causing his opponent to stumble back.
In the distance, they heard Palpatine's cackle, followed by lightning slashing above.
"We're missing the event," said Kha-sa. "Should we continue this at a later time?"
"This event belongs to me," said Nek-va. "Today, I shall become one of greatness."
(Clash) Does Kha-sa win the Clash? (+2 vs. -1 = Nearly Certain) Yes.
Since, even unarmed, Kha-sa's Damage is 3 ranks higher than Nek-va's Toughness, Nek-Va must roll for Incapacity to see if he's dead.
(Incapacity) Is Nek-va incapacitated? (+2 vs. -2 = Certain) X-Yes.
Nek-va growled and lunged one more time, but Kha-sa dodged it. Tripping on a wrong, the other cultist tumbled over the edge, and disappeared into the chasm.
Kha-sa shook his head. "How unfortunate." He then jumped as he heard Palpatine's voice again. But this time, instead of a cackle, he heard the Sith master screaming in agony. Suddenly, there was an explosion, and gusts of debris shot through the tunnels.
Ducking behind a statue, Kha-sa braced himself as the entire temple shook. Even the statues began to crumble. He tried to avoid them, but something slammed into his head, and he fell to the ground.
Waking up some time, later, Kha-sa found himself in near darkness. Wandering through the temple, he found nothing but silence. Entering the arena, he saw no sign of Palpatine, and among the ruins in the stands, only torn robes and burnt bodies.
"Master?"
Sunday, January 7, 2024
Let the Quest Begin! Mythic 1 Page Adventure Crafter
Mythic has a bunch of material for developing your games before you play, or even while you are. One of them is the Adventure Crafter, which helps you build up the plots of your games while giving you a framework. While I do have the full AC version, I tend to use the One Page version because it's quicker. I do plan to cover the full version in the future, but for this, I'll just keep it simple.
The 1P AC divides your adventure (Called a Turning Point) into 5 Plot Points. You can think of these as Acts 1-5 or even combine them. Plot Points are then organized by Themes: Action (combat, quick escapes, etc.), Tension (suspense and horror), Mystery (there's something unknown to solve), Social (requiring you to interact with others), and Personal (affecting one or more major characters).
After rolling a Theme, you roll on the table and get a single word. Combining the Them and the word then gives you what happens in that Plot Point. Of course, this leaves a lot of room for interpretation, and I'll admit to staring at the page more than once while being completely stuck. But you can then add to it by asking Fate Questions.
For this, I'll be using 1P AC to just create a few quick adventure ideas. I'll even shift the genre a few times to show the different options.
So let's get started with our first one:
I'll start with medieval fantasy (D&D and similar titles).
- Overall Theme: Tension.
Plot Point 1: Tension: Night.
PP 2: Action: Pursued.
PP 3: Personal: Personal (Oh, that helps a lot).
PP 4: Action: Damage.
PP 5: Mystery: Cryptic.
I feel like combining the first two into a single plot point.
(Q) Is the party being chased? (Very Unlikely) No.
(Description) Who is being chased? Loud, Official.
(Q) Is it male? (50/50) No, Random Event.
(Event) Create, Increase.
(Description) Who is doing the chasing? Dark, Disagreeable.
(Q) Is it human? (Likely) Yes.
Okay, here goes;
Late, one cool, foggy night, the party hears screaming and notices a woman running down the path. Throwing a glance behind her, she hides behind a tree but then vanishes. A few seconds later, a man wearing all black and holding a sword appears. Not seeing where the woman went, he approaches the party. If they don't offer information but stay pleasant, he takes off in a random direction.
A minute later, the woman reappears. Thanking the part, she mentions she works in the town keeping records. Discovering some information about mysterious disappearances, she found herself chased by the man they had scene. Now she's trying to understand the information and solve the mystery.
If the party helps, they learn one of those who vanished is close to one of them. Eventually the man in dark clothing returns with some friends and a fight breaks out.
If the party investigates more, they learn that the town has kept this terrible secret for some time. The question is, what secret has caused the man in dark to want to kill people?
Not bad for a first generated adventure.
Here's another.
This time, I'll go with Science Fiction. The characters are part of an exploration vessel.
Overall Theme: Social.
PP 1: Social: Rural.
PP 2: Action: Travel.
PP 3: Mystery: Explore.
PP 4: Social: Gathering.
PP 5: Tension: Death (Wow, no subtly there!)
(Q) Has the party encountered the village before? (Likely) No.
(Q) Are they friendly? (Very Likely) No.
(Q) Are they having a celebration? (Very Likely) X-No.
(Q) Do they know the party is there? (Likely) No.
(Description) What is the village like? Natural, Rotten.
The party is investigating life signs on a planet. Discovering a village in the middle of a massive graveyard, they observe that the people have built their homes into various massive graves made of mud and stone.
If the villagers notice the party, they give chase, with weapons drawn. The party then learns that the villagers believe in a balance of nature. For every birth, there must be a death. A bunch of babies have been born recently, so they see the party as the perfect sacrifice.
If the part escapes, the villagers will just find something else to sacrifice, even if it means invading another village.
What does the party do?
Wow, a little morbid, even by my standards, but I love giving players choices.
One more. Let's make this one a game set in the Pulp Era.
Overall Theme: Tension.
PP 1: Tension: Resource.
PP 2: Personal: Incapacitation.
PP 3: Social: Servant.
PP 4: Personal: Mundane.
PP 5: Tension: Conclusion.
So a suspense or horror story that starts with resources.
(Q) Is a lack of something involved? (Likely) Yes.
(Q) Is it medically related? (Very Likely) No.
(Detail) What is the Resource? Strange, Disagreeable.
The PC learns that a local pulp magazine that produces stories of mystery and horror has been robbed. No money has been stolen, but all of the paper and part of the machinery to print the magazines are missing.
While investigating, the PC is attacked and knocked out. Waking up in his apartment, he finds a note, saying to stay away because the perpetrators are heroes trying to return to city to normal without the 'trash magazines.'
If the PC continues to search for answers, he/she will feel eyes watching from every direction. Who is involved? How many people? And how far will they go to end these 'evil pieces of lit?'
There you go, three separate adventures from a few dice rolls. Next time, I'll try out the full version of the Adventure Crafter. However, I'm debating on only rolling 1 adventure and just adapting it to different genres because the full AC is over 30 pages long.
I'll decide by next time.
Tuesday, December 26, 2023
Ready for some Football? No, not that one! Not that one either.
Mythic Magazine #33 includes rules for Mass Combat, where you can have multiple opponents on both sides. I thought I'd try and use it for a team sport. Usually that sport would be Hockey, but I want to attempt something different this time around, at least for now.
One of the Discworld books I got for XMas is titled Unseen Academicals, and is about wizards forming a football teaming, only they're not allowed to use magic. Now this isn't like modern football, or European football (i.e. soccer to many of us), or rugby, or anything like that.
Instead, it resembles Medieval Football, also called Mob Football and a few other names. Since no names have been set in stone, I'm going with Mob Ball. I just find it to be a cooler name. In short though, it's a form of football that was played back in medieval times.
The main rules for Mob Ball are here:
https://en.wikipedia.org/wiki/Medieval_football
But here's a summary:
Mob Ball is played between 2 teams, usually from two different towns, such as the home team and away team. They start in the center of a town, with any number of players, and try to get a ball (or pigs intestine, but let's go with the word Ball) to one end of the town to score a goal. The goal can be an actual set of posts, where the ball either hits or passes through. However some games had a church balcony used instead. Holding the ball, throwing, kicking, punching, scratching, and tackling were allowed. In fact, anything was legal short of manslaughter, and even that's sort of a gray area.
There are no downs, no safeties, no colored cards, and no time limit. First team to score a goal, wins.
Seems simple enough!
For my game rules, I'm mostly using the Mythic Mass Combat rules, but with a few tweaks. First, After each roll, I'll also roll on the Character Action (General) table to see what happens. If an Exceptional result is rolled, I'll use the Character Action (Combat) table instead. If Doubles are rolled (Even for Home team, Odd for Away Team), I'll treat that as a possible injury and roll on the Clash Incapacity table. Any injury (or worse) results in an additional Rout Point for the losing time. First team to score a number of Rout Points equal to the opponent's Power score is said to get the ball to the gal and wins.
I'm going with two English teams, since this mostly took place in England. Harrow is the Home Team while Acton is the Away Team (See what I did there? Heh heh!). For Descriptors, I'll roll randomly on the Army table that comes with the Mass Combat rules. Then I'll use 1 Page CC for stats.
So let's do that now.
Acton: Ruthless Problems, Persecute Enemies, Pursue Victory.
- Ruthlessly pressures opponents: +1
- Treats opponents as mortal enemies: +1
- Relentlessly plays to win: +3
Total Power: +5.
Harrow: Ceaseless Large, Start Tired, Large Trust.
- Large number of players: +3.
- Low stamina: -1.
- Teamwork: +3.
Total Power: +5.
So let's get started.
It was a sunny early morning in the town of Harrow. However, shops were closed, farms were mostly ignored, and the main road through town was empty as carriages parked either in stables or on the side of the road. Instead, a group of people gathered in the center of town. As some of them hung the town flag from a post at the far end of town, the rest stretched and awaited their opponents.
A few minutes later, more carriages and horses appeared, and a number of young men and rushed up, setting up their own post and flag while confronting the people of Harrow.
One young man, with short fiery red hair, got right into the face of the tallest Harrow player. "You Harrs are gonna get hurt today. We're spilling your blood all over the road."
The tall Harrow player's eyes went wide. "Calm down, this is only a game. Remember? We set these up to stay in shape in case we're invaded."
"The only shape you'll be in is a corpse," said the Acton player. "You challenged us, and now you'll pay with your lives."
The two teams positioned themselves on the line at the center of town, and one woman brought out the ball. Standing off to the side, she hurled the ball into the air, and it landed between the teams, who lunged forward for it.
First Clash:
(Clash) Does Harrow win the Clash? (50/50) Yes.
- 1 Rout Point to Acton.
(Action) "Move," "Careful."
The Acton players charged forward, but the Harrow team surrounded the ball, keeping it safe. They then moved forward like a human wall.
Second Clash:
(Clash) Does Harrow in the Clash? (+1 = Likely) No.
- 1 RP to Harrow.
(Action) Defiant, Simple.
Several Acton players darted through, using their shoulders to wedge past the wall. Catching the Harrow players by surprise, they snatched the ball.
(Clash) Does Harrow win the Clash? (50/50) X-No.
- 2 RP to Harrow, for 3 total.
(Action) Disrupt, Break.
"Is that all you got, you twigs?" shouted an Acton player as he balled up his fist and smashed the jaw of a Harrow opponent.
Several other Acton players began brawling with their foes, while two players rushed towards their goal.
(Clash) Does Harrow win the Clash? (-2 = Very Unlikely) No.
(Action) Helpful, Nice.
- 1 RP to Harrow for -4.
"Yeah, sorry about that," said the lead Acton player with a snicker. Holding the ball under his arm, he ran full speed to his goal. Only a few feet until they won.
(Clash) Does Harrow win the Clash? (-3 = Nearly Impossible) Yes, Possible Injury to Away.
(Action) Struggle, Frightening.
- 1 RP to Acton for -2.
(Incapacity) Is the player Incapacitated? (+3 -2 = +1 or Likely) X-No.
Collectively roaring like prides of lions, the Harrow players burst forward, knocking the Acton player to the ground and snatching the ball. The player roll aside, avoiding the stampede, but he was clearly shaken.
(Clash) Does Harrow win the Clash? (-2 = Very Unlikely) Yes.
(Action) Fiercer, Careful.
- 1 RP to Acton for -3.
The tall Harrow player held the ball inside the grip of his enormous arms and dart back to his own goal. Reach his feet, the red headed Acton player chased after him.
(Clash) Does Harrow win the Clash? (-1 = Unlikely) Yes, but barely.
(Action) Antagonize, Nice.
-1 RP to Acton for -4.
The tall Harrow player dodged and faked his opponents, who fought to steal the ball from him. "So sorry. Strongest apologies. Oops, close one there."
(Clash) Does Harrow win the Clash? (50/50) Yes.
(Action) Loyal, Pleasures.
Acton reach 5 RP.
Harrow wins!
A dozen Harrow players surrounded their leader as he charged away from his opponents. Several Acton players did their best to break through, but the Harrow formed an impenetrable wall. With a smile on his face, the lead Harrow player ran at top speed and passed the goal line, giving his team the win.
Spinning around, he hooted and hurled the ball back into the air.
The two teams met again in the center of the town. The lead Acton player got right back into the lead Harrow player's face. For several seconds, the two teams said nothing but exchange glares.
Then the red headed Acton player held out his hand. "Good game, friend."
The tall Harrow player accepted the hand. "Oh good, we're friends now?"
"Of course," said the Acton player, "until next time, anyway." He winked.
With a chuckle, the Harrow players invited their opponents to the tavern, where the two teams drank, laughed, and danced throughout the night.
At least until they tried to kill each other again, next time.
I'm glad the game went back and forth. It could've turned into a one-side slaughter quite easily. Now i'm debating on staying with English teams or going right in with Discworld locations, races, and characters.
Thursday, December 14, 2023
Look! Monsters! D&D/Mythic Game
When we last left our heroes, they had arrived, via portal, in a new land. I then put the game aside until I got a few more Mythic magazine issues that would help me with this next part. So let's get right into it.
The first table I'm using is the World Generator, which is used for new worlds. Now normally this is used for planets, dimensions, or other time periods. However, I'm going to make it just another country and continent so it's a little easy for the heroes to get home. I'll still used the Planet category though.
So here goes:
Story Descriptors: Exotic, No other Descriptor.
Region: Thick with lush plant life, flourishing plants and animals.
Name (Using the Name Generator): Military, As, On, Th.
I think I'll be interpreting this a little loosely.
Kithre and her friends walked out of the colorful forest and found themselves at the main entrance to a town. The town had buildings of all kinds of shapes and people walked around wearing clothing of all kinds of colors.
(Q) Do the colors themselves hold any meaning? (Likely) Yes.
(Q) Are they some kind of social ranking or caste? (Likely) No.
(Q) Are the meanings official by town law? (50/50) No.
Let's find out a bit about the town itself.
Town Descriptor: Seat of main government, Friendly Population.
Region Descriptor: Sleepy and quiet, Unusual color palette. (Well that worked out nicely.)
Name: Ei, Fah, Dah, Emotion.
As they entered the town, a woman wearing a yellow, white, and purple dress walked up to them. All smiles, she shook their hands. "Welcome to East D'Joy! We're always glad to meet visitors."
"I'm Kithre," said the halfling, "and these are my friends; Ovak, Sutha, and Mitchell. Is there a place we can get supplies and then rest."
The woman pointed. "The inns are all on that street, and we have a variety of shops along this and the two roads down the block."
"Thank you." Kithre looked around. "What's with the different colors?"
"I'm pleased you noticed." The woman beamed. "Each color represents different families, whether by blood or heart. Mixing colors is the way our people show that we welcome everyone, as long as they welcome us."
"Does this land have a name?" Sutha asked.
"Amarinth," the woman replied.
Sutha perked. "Amarinth?" she nodded.
Kithre looked to her. "I don't understand."
"Amarinth is just a few days from here by boat," the orc answered. "We can get home easily."
"Well I'm sure you can find transport home in our harbor," the woman said, "but I do hope you stay a but longer. We're always eager to learn about new people and their homes."
"First," said Kithre, "I want to find an inn and sleep for a bit. We've had a rough couple of days."
Next I'll have our heroes visit a dungeon. I just need a story for one. So that is next.
Dungeon Story: No one who went in has come out, Source of a mystery.
Region: Near a body of water, Mossy and fungi.
The next morning, the four sat in a tavern eating breakfast when the woman approached them again.
"I'm sorry to bother you, but I must ask. Are you adventurers?"
"I guess we are." Kithre looked to the rest and they all nodded.
The woman revealed a scroll and handed it to Kithre. "Our jarl asks for your help. The Red Moss Mines are where we get our dyes for all the colors you see in our clothing. Unfortunately, everyone who has gone in has disappeared. The jarl is willing to pay you to investigate as even the help we hired never returned."
Kithre opened the scroll and read it. Then she showed it to her friends. "What do you think?"
"I'm in," said Ovak."
"Me too," Sutha replied.
"These people need help," said Mitchell, "so let's help them."
I had ordered a box of D&D Monster cards, but unfortunately, they didn't come in. I still have the other cards, but since we're in a new land, I'm going to try something else. One of the Mythic Magazines I bought (#34) has a 1 Page Creature Crafter. I'm going to combine that with the Monster Generator in the D&D DMG (Page #274) to create my opponents. Now they might differ from their previous stats (I tested it and ended up with one very strong giant rat), but we're in a new area so it's understandable that creatures and humanoid opponents could differ.
So, getting started, I'm going with another Small dungeon for this session, which makes sense since it is a mining cave. Oh and in case anyone is wondering, I am aware that you normally don't get dyes from a mine. But this is a new land so you never know.
First Location:
- Object: Stolen, Crude.
- Expected, Return.
- Location: Deliberate, Flora.
Entering the cave, the four noticed a large amount of moss in all sizes and colors. A size path disappeared into the darkness.
Kithre approached some moss and stared at it. "Nice trick."
"What do you mean?" Mitchell asked as he reached her side.
"This moss was placed here," the halfling answered. "Someone wanted to avoid suspicion."
"Look at this," said Sutha, pointing to the wall. "Someone ripped moss out of the cracks in the wall."
"And just placed more here instead?" asked Ovak.
Kithre shook her head, touching the colorful moss. "This is all fake, probably kelp or something easier to find. They're stealing the real thing."
Ovak growled. "The people seem nice. If someone stole from them, I'll teach them a lesson."
Sutha nodded. "Agreed. Let's keep looking."
Connector:
- Expected.
The cavern snaked slightly but remained a straightforward path.
PP: +4.
Next Area:
- Encounter: Mundane, Resource.
- Object: Impressive, Stylish.
- Encounter: Clue, Full.
Let's roll on the 1P CC and see what I get for opponents:
Challenge Rating: 1/4.
Descriptors: Animal, Tail.
Behavior: Feeding.
(Q) More than 1? (Likely) Yes.
And for the second encounter:
CR: 1/2
Descriptors: Wormish, Artificial.
Behavior: Ability:
Ability: Cold, Constrain.
(Q) More than 1? (Likely) Yes.
Entering the next area, the group saw some rats gnawing on, what looked like, human bones.
"We may be able to sneak up on them," Sutha said.
"Let me see what I can do," said Kithre. Raising her hands, she whispered a spell.
Kithre is attempting a Sleep spell. Her Casting ability is +6. Since the rats don't notice her yet, they only get their save, +1. There's technically more than one, but the CR is for them combined, kind of like adding 1 for each ally.
(Magic) Does Kithre succeed? (+6 vs. +1 = Certain) Yes.
Moving her fingers, Kithre cast her spell, and the rats rolled over, unconscious.
"Well that was easy," said Mitchell.
"I think we're just getting started," said Ovak, pointing.
A couple of metal worms unraveled from a column and moved to surround the group. Everyone felt a chill as they neared.
The worms (Let's call them Worm Golems) emit cold from their bodies.
(Q) Does the Col increase Damage by +2? (Likely) No.
(Q) Does it cause a character to miss a turn? (Very Likely) Yes.
So if the worms brush up against someone, they need to save or miss their next turn. That could hurt, just a bit. Luckily, everyone is involved this time.
(Clash) Do the heroes win? (+9 vs. +4 = +5 = Certain) Yes.
+5 will also be the Damage. Versus +2 AC (12 - the 10 points) means +3 Damage.
The worms suffer -1 RS for the initial attack -1 RS for the 3 pt damage.
"Don't let them touch you!" Kithre launched a magical blast that struck one of the worms while Sutha fired an arrow to help. Ovak and Mitchell doubled teamed the other, hacking and smashing away at it.
(Clash) Do the heroes win? (Certain) No.
Sutha and Mitchell suffer -1 RS.
(Save) Do they make their Save? (+3 vs. 0 Diff = Near Certain) Yes.
Good, so they don't miss their next turn.
Mitchell yelped as one worm struck his side. Sutha jumped back as the other hit her with its tail. Both felt a chill but otherwise were able to continue.
(Clash) Do the heroes win? (Certain) Yes.
This brings the Worms to -3 RS (It would've been -4, but I dropped the damage because half the team got hurt).
(Incapacity) Are the worms destroyed? (Certain) Yes.
Kithre blasted the worm again with her magic, causing it to catch fire and collapse. Ovak leaped to her sister's aid and chopped at the other one, with the help of Mitchell. Surrounding the golem, they bashed and chopped it to pieces.
Standing over it, they shivered, and not just from the cold.
"Are those golems?" Mitchell asked.
Kithre kicked one. "Looks like it. Someone powerful has been through here."
"We're ready," said Ovak, lifting her weapon.
Sutha lifted her bow. "Let's do it!" But then she stumbled.
Mitchell ran to her side, but he too seemed to have trouble moving.
"I tell you what," Kithre said, as she and Ovak helped the other two. "We're close enough to the entrance. Let's get a little rest and compare notes in case more of those things are in this cave."
The others agreed.
Just out of curiosity, I want to see what's next.
Connector:
- Same, with side area.
So another straight path, possibly linking to the first room. Convenient.
For now though, let's allow our heroes to rest and we'll see what happens in our next session.
Wednesday, December 13, 2023
Unseen Mystery Part 4 - Mythic/Discworld Game
All right, I was dragging my feet the past two sessions. I'll admit I was more interesting in padding my word count so I could break my record of writing 10,000 words in a single day. BTW, I succeeded!
So let's get this mystery moving. Watch rookies, I mean members, Ibash Urskul and Yugo Thud are now going to question each of the 3 suspects who had also used the lab where Kaylor had been conducting experiments before someone so rudely tried to murder him.
Now I recently received a pdf of Mythic 2e as a gift (Thank you, Tana!), and it contains some great material that adds to my collection from the magazines. This includes several new tables for generating characters. The first is simple titled, 'Character,' is is a catch-all, giving you a quick summary of the person. The second is about Skills, allowing you to learn what the person is good at. And the third is Names, and it helps you name not only characters, but places as well. Plus it's generic enough to be used for any genre.
Oh, and you're not supposed to take the name results literally, so you'll see a bit of interpretation from me.
But let's bring in the first suspect, shall we?
(Q) Are they all Level 2? (Likely) Yes.
(Q) Are they all Human? (Likely) Yes, barely.
Character: Crazy, Questioning.
Skills: Conflict, Ruin.
Name: Orn, Ar, Occupation, Drah.
Level 2; Do: +1, Think: +3, Talk: +1.
"Your name," said Yugo Thud, as he sat in the chair, eyes locked on the suspect.
The young man, who looked like he worked out a bit, stared right back without blinking. "Homer Sweed. Do you need my parents' name as well?"
"That won't be necessary." Ibash Urskul either failed to notice the young wizard's darcasm or chose to ignore it. "You were signed up to use the lab after Kaylor Wallow, correct?"
"I was signed up for the afternoon," Sweed answered. "Is that a crime?"
"Trying to murder him's the crime," said Yugo.
"What experiment were you working on?" Ibash asked.
(Spell Effect) What experiment was he working on? "Self," "Death." (I'm avoiding the obvious interpretation and going with something more loose.
I'm going to have Ibash make a Talk check to see if he can succeed with his questioning. Ibash has Talk +1, but so does Sweed.
(Talk) Does Ibash succeed? (0 = 50/50) Yes.
"I was trying to give myself the ability to see ghosts," Sweed answered. "Necromancy is a tough field, especially combining it with Divination."
"Did you leave anything behind the night before the explosion?" Ibash asked.
Sweed shook his head, "I just had my spell book and bag full of components, none of which could explode. Anything else?"
"Just one last question." Ibash paused for a moment. "what are your thoughts toward Kaylor Wallow"
(Q)Did Sweed even know Kaylor? (Very Likely) Yes, Barely.
(Q) Did he dislike him? (50/50) No.
The young wizard shrugedg. "He's in a few of my classes, but we don't hang out. We all have our own projects."
"Were you threatened by his project?" Yugo asked.
"Why, is he trying to talk to the dead too?" Sweed asked, suddenly angry.
"No," assured Ibash, "he's making round thinks float or something."
"Oh," the young wizard said, "then why should I care? I'm going to ace my project no matter what he does?"
"Thank you for your time," said Ibash. "We might have more questions later."
An hour later, they brought in the next student.
Character: Playful, Cautious.
Skills: Water, Art.
Name: Virtue, Orn, Drah, Ess.
"Your name," said Yugo.
"Coran Taist," said the young wizard.
"And what were you researching in the lab?"
"You mean before Kay blew it to pieces?" Coran smirked. "I make ice sculptures."
"That seems like a waste of a wizard's power," said Yugo.
"Oh it's not that easy," said Coran. "First I control the water to make the shake, and then I freeze it in place."
"Actually," said Ibash, "that's quite interesting. Now did you leave anything behind the night before?"
"And let someone steal my work?" Coran shook his head. "I'd never risk my project on that."
"Okay," Ibash thought for a moment. "Were you close with Kaylor Wallow?"
(Q) Did Coran know Kaylor? (Very Likely) Yes, barely.
(Q) Did he dislike Kaylor? (50/50) No.
The young wizard shrugged. "I've seen him around, you know, a face in the classroom, that's about all."
"Thank you," said Ibash. After Coran left, Ibash turned to Yugo. "What do you think?"
(Q) Is Yugo suspicious? (Likely) Yes, Random Event.
(Event) Object, Create.
(Q) Did someone find evidence that water was present in the lab? (Likely) Yes.
"He claimed he didn't know Mr. Wallow well," said the dwarf, "and yet he referred to him by a nickname, Kay." He then pulled out a piece of paper and looked over it. "And Brigda claimed to finding a puddle of water under one of the shelves."
Ibash frowned. "A fire suppression system?"
Yugo shook his head. "The bucket was blown into the far wall."
The troll considered this. "The boy's experiment from the previous night."
"Possible." The dwarf nodded his head. "I'd think it'd evaporate by then."
"Quite possible," said the troll. "Let's talk to our third suspect."
Character: Violent, Aggressiveness.
Skills: Investigate, Communicate.
Name: Kr, Tor, Fr, Number.
Level 2: Do: +2, Think: +4, Talk: 0.
"Your -"
"Kramer Frunt." The young wizard sat, leaning forward in his chair. "Let's get this over with."
"What kind of experiment were you working on?" Ibash asked.
(Q) Does Kramer cooperate? (Very Unlikely) X-No, Random Event.
(Event) Distant, Enemies.
(Q) Is he trying to kill Kaylor? (50/50) X-Yes.
Wow, I thought it was the other guy! Guess I need some spells for Kramer.
(Spells) Light-Powerful, Mind-Shield, Environment-Emotion, Cold-Restore, Weak-Soul, Poison-Inspect.
I'm going to interpret these to mean:
- Create light.
- Mind shield.
- Cry Baby (Make people around you feel an emotion for 10 seconds)
- Counter Cry Baby (in case someone tries it on him)
- Terror (Level 3 Fear spell)
- Find Poison.
"Why are you even asking me these things?" Kramer asked. "The lab's sign-up sheet was erased."
Yugo sat up straight. "How did you know it was erased?"
The smarter they are, the dumber they are.
Eyes going wide, Kramer leaped out of his seat. Ibash and Yugo immediately stood up, hands falling to their weapons.
Kramer will try and use his Cry Baby spell on the two watchmen (Effect), and they will try to restrain him (also Effect). Kramer has +2 Think but -1 for the second opponent.
Bash has +2 Do, +1 for Yugo's help.
(Clash) Does Kramer succeed? (0 = 50/50) Yes.
Kramer's Think is +4 vs. Ibash's 0 and Yugo's +2, so it works.
Kramer lifted his hands. "Spilled milk!"
Ibash stopped, dropped his crossbow, and burst into tears. "Oh no, I miss my gramms!"
Yugo covered his face. "I miss mine too!"
The two leaned against each other, sobbing hysterically. Turning on his heels, Kramer burst from the room.
(Q) Does Kramer run for it? (No means he goes after Kaylor) (Likely) No.
(Q) Does he have a weapon? (Very Likely) Yes, Random Event.
(Event) Mundane, Move.
I'm interpreting that to mean he was able to get past everyone and reach Kaylor's room without anyone noticing, so a dagger seems like the best weapon.
(Q) Does the dagger have a +1 enchantment (Likely) Yes.
(Q) Is it also poisoned? (Likely) No.
You know what? I'm going to say the +1 Is the poison.
Kramer burst into Kaylor's room to find the other young wizard sitting at his desk. In another chair sat a gray skinned, muscular figure.
"Stop right there, in the name of the watch!" said Bridga Hert.
For a brief moment, Kramer stared. "How many of you are there?"
Before the undead watchman could react, Kramer let loose with his Terror spell.
The Spell is Level 3, so Kramer suffers a -3 when casting it. However, if it hits, it gets a +3 against anyone trying to resist. He also suffers a -1 because, again, he's casting it against 2 people.
(Magic) Does Kramer successfully cast the spell (50/50) Yes.
(Magic) Does Brigda resist the spell? (+1 Think vs. +6 = Impossible) No.
(Magic) Does Kaylor resist the spell? (+3 Think +3 Danger Sense vs. +6 = 50/50) Yes, Random.
(Event) Increase, Progress.
"Boo!" Kramer shouted.
Brigda fell to all fours and cowered behind the bed. "No! Monsters!"
But Kaylor held is ground. "So all along, it was you, you . . . you. Who are you anyway?"
"My name's Kramer." "He held out his dagger. "I can see magic won't work against you. Setting traps don't work. I'll just have to try something, more direct."
"Okay." Kaylor kept his hands by his side. "But first would you tell me why you're doing all this?"
Good question.
(Detail) Why is Kramer trying to murder Kaylor? Failure, Stop.
"I messed up my project and now I'm going to flunk Prenk's class," Kramer said. "But if I off one of my classmates, maybe that'll impress the higher ups enough to fast-track me to the top. After all, wizards here just LOVE ambition! Sending you to an early grave will show them I'm definitely high level material. Then I won't even need to pass. why do you think I work out so much? all the higher ups are so out of shape, I could body slam them right off the tower. But I'll start with you."
Kaylor stared at him. "That is the dumbest thing I've ever heard in my life, and I just sat in Garfnozell's class." He began to pace. "You do realize that I'm low level. Killing me does nothing to get you ahead, not even a little. Not to mention, you really think they'll promote someone who so blatantly and stupidly admits to murder? There's a little word called subtly, you know."
(Q) Did Brigda have time to recover? (+1 Think vs. -1 RS from the effects = 50/50) No.
From the corner of his eye, Kaylor noticed Brigda. For an undead, he still whimpered in the corner.
"The watch are So good at their jobs!" Kramer cackled. "Don't you feel safe? I'm stronger. I'm smarter, and I'm much more powerful." He gestured to his dagger. "I also coated this with a little surprise. You wouldn't believe how easy it is to get poison when you're friends with - "
Kaylor rolled his eyes. "Enough with the monologues. Just kill me already."
Kramer grinned. "Gladly." He stepped forward, pointing the blade at his opponent's chest. "Get ready to die."
Kaylor star right at him. "Who am I again?"
Kramer is going to try to stab our hero, while Kaylor will attempt his Forget me So spell. Kaylor has +3 Think. Kramer is attacking melee and his Do is +2.
(Clash) Does Kaylor win the Clash? (+1 = Likely) Yes.
Kramer stopped in his tracks. "Why you're, huh?"
Kaylor ran past him and down the hallway.
(Q) Did Ibash and Yugo recover yet? (+2 Do vs. -2 RS from the X result = 50/50) No.
Kaylor ran back to the room, only to find the other two watchmen still in tears.
"Gramms!" Ibash embraced Yugo who sobbed into his friend's shoulder.
Shutting the door, he locked it behind him. Running over to the two watchmen, he grabbed their shoulders. "Snap out of it! He's coming this way!"
When both men ignored him, he held onto their shoulders. "What are you doing?"
This is a slightly more powerful version of the spell. Instead of making someone forget the caster, it makes them forget what they're doing. It's a Level 1 spell and lasts 10 minutes.
(Magic) Does Kaylor's spell work? (+3 Think -1 for two targets vs. Level 1 = Likely) Yes.
Opening their eyes, Ibash and Yugo stood straight up.
"You're right," said Ibash. "Let's stop that guy."
(Q) Will Kramer go after Kaylor now? (Very Unlikely) X-Yes.
Damn, this guy's a psycho!
They turned, hearing a crashing against the door.
"We're not done yet, Wallow!" said Kramer from the other side of the door. "I'll pass my class if I have to turn you all to dust."
"I take back what I said before." Kaylor shook his head. "THAT was the dumbest thing I've ever heard."
Ibash held up his crossbow. "I'm ready."
Yugo held up his staff. "Me too."
But Kaylor held up his hand. "Last time, he turned you into bawling infants. Don't charge ahead."
Ibash glanced over. "What do you have in mind."
Kaylor thought for a moment. "Keep bawling."
The two watchmen looked at each other and then lowered themselves to their knees while pretending to cry. "Gramm Gramm! Why must the good leave us so young!"
There was another banging on the door.
(Q) Is bashing the door +2 Difficulty? (Likely) Yes.
(Do) Does Kramer succeed in bashing it? (+2 vs. +2 Diff = 50/50) Yes.
Slamming his foot into the door, Kramer knocked it loose. Entering the room, he found himself staring at Kaylor while the two watchmen were on their knees, still sobbing away.
"A guys," said Kaylor, "now would be a pretty good time to snap out of it."
This is a Bluff attempt by Kaylor, Ibash, and Yugo. Kaylor has +4 Bluff, with +1 from Ibash having +1 talk. Yugo's talk is 0 so he won't be counted. Kramer's Wit (awareness) is +4. If it works, they'll get to attack Kramer before he can cast another spell.
(Clash) Does Kaylor bluff Kramer? (+1 = Likely) Yes.
Kramer laughed. "I can't believe the best the watch can do is send a bunch of babies to protect you, Wallow." He started forward with his dagger. "I dare you to try that stunt again."
Suddenly, Ibash pointed his crossbow and fired, striking Kramer in the chest. He stumbled back a few steps in shock.
Kramer suffers a -1 RS.
(Q) Does Kramer run? (Likely) No, Random Event.
(Event) Benefit, Surprise.
(Q) Is Brigda the surprise? (Likely) Yes, Random Event.
(Event) Goals, NPC.
(Q) Is the NPC Brigda? (50/50) Yes.
(Q) Does he get a surprise bonus? (Likely) No.
As Kramer backed to the doorway, he failed to see the gray-skinned person behind him.
This will be a one on one Clash between Brigda and Kramer. Both will use Do, though Kramer has a -1 RS from his injury.
(Clash) Does Brigda win the Clash? (+1 = Likely) No.
Brigda lunged forward but Kramer dodged him. "Nice try, but you smell like Professor Grant's funeral."
But he forgot about Kaylor, who used his Levitate spell to pick up a vase and hurled it at the insane young wizard's head. Ibash, meanwhile, armed another bolt and fired his crossbow, and Yugo swung his staff at the young man's chest.
Kaylor has +3 Magic, +1 for Ibash, and another +1 for Yugo (who is attacking now instead of bluffing), versus Kramer's +4 Magic, -1 RS.
(Clash) Do the heroes win the Clash? (+1 = Likely) Yes.
Another -1 RS, but versus the combined attack, I'm making it a total of -3 RS.
(Incapacity) Is Kramer Incapacitated? (+4 vs. -3 = Certain) Yes.
The vase slammed into Kramer's head. He stumbled, but then Yugo's staff struck his chest and he fell down. Just as he raised his head, Ibash's bolt caught him in the throat and he fell to the ground.
Just them Professor Prenk ran in. "My word! What happened?"
"We found out who was after me," said Kaylor, as the watchmen got to their feet. "Turned out his was failing your class and thought dropping me would gain him some favor."
"That's the stupidest thing I've heard," said the professor, "and I've sat in on Garfnozell's lectures." He then whispered to Kaylor. "But you didn't hear that from me."
Kaylor shrugged. "Heard what."
As Prenk leaned over the fallen Kramer, he shook his head. "Will he be all right?"
Yugo leaned over the body and felt for a pulse. "Doubt it."
"We'll take things from here," said Ibash.
"Good, good." Prenk led Kaylor out of the room. "I'm so sorry you had to go through with this, especially since you have a ways to go in your career at this university.. However, you proved yourself quite adept at surviving so I'll make a note of that when I grade your assignment."
"Thanks," said Kaylor, "but I would like to continue. I was having a lot of fun, until, you know."
Nodding, the professor smiled. "I'll see if I can get you into another lab. Just make sure you keep your belongings with you next time."
"I will," Kaylor turned to go back to his room.
"And I'm going to make a school-wide announcement," said Prenk. "No attempting to remove your classmates. That will gain you no advantages." He then lowered his voice. "Not this lower levels anyway.
So that ends that game, and I finally have an ending to my mystery. But the stories don't end there, especially with Discworld have over 40 books. I'm sure I can come up with a few more games here and there. Plus I wouldn't mind expanding on the adventures of Ibash, Yugo, and Brigda.
Until next time . . .









