When we last left our heroes, they had arrived, via portal, in a new land. I then put the game aside until I got a few more Mythic magazine issues that would help me with this next part. So let's get right into it.
The first table I'm using is the World Generator, which is used for new worlds. Now normally this is used for planets, dimensions, or other time periods. However, I'm going to make it just another country and continent so it's a little easy for the heroes to get home. I'll still used the Planet category though.
So here goes:
Story Descriptors: Exotic, No other Descriptor.
Region: Thick with lush plant life, flourishing plants and animals.
Name (Using the Name Generator): Military, As, On, Th.
I think I'll be interpreting this a little loosely.
Kithre and her friends walked out of the colorful forest and found themselves at the main entrance to a town. The town had buildings of all kinds of shapes and people walked around wearing clothing of all kinds of colors.
(Q) Do the colors themselves hold any meaning? (Likely) Yes.
(Q) Are they some kind of social ranking or caste? (Likely) No.
(Q) Are the meanings official by town law? (50/50) No.
Let's find out a bit about the town itself.
Town Descriptor: Seat of main government, Friendly Population.
Region Descriptor: Sleepy and quiet, Unusual color palette. (Well that worked out nicely.)
Name: Ei, Fah, Dah, Emotion.
As they entered the town, a woman wearing a yellow, white, and purple dress walked up to them. All smiles, she shook their hands. "Welcome to East D'Joy! We're always glad to meet visitors."
"I'm Kithre," said the halfling, "and these are my friends; Ovak, Sutha, and Mitchell. Is there a place we can get supplies and then rest."
The woman pointed. "The inns are all on that street, and we have a variety of shops along this and the two roads down the block."
"Thank you." Kithre looked around. "What's with the different colors?"
"I'm pleased you noticed." The woman beamed. "Each color represents different families, whether by blood or heart. Mixing colors is the way our people show that we welcome everyone, as long as they welcome us."
"Does this land have a name?" Sutha asked.
"Amarinth," the woman replied.
Sutha perked. "Amarinth?" she nodded.
Kithre looked to her. "I don't understand."
"Amarinth is just a few days from here by boat," the orc answered. "We can get home easily."
"Well I'm sure you can find transport home in our harbor," the woman said, "but I do hope you stay a but longer. We're always eager to learn about new people and their homes."
"First," said Kithre, "I want to find an inn and sleep for a bit. We've had a rough couple of days."
Next I'll have our heroes visit a dungeon. I just need a story for one. So that is next.
Dungeon Story: No one who went in has come out, Source of a mystery.
Region: Near a body of water, Mossy and fungi.
The next morning, the four sat in a tavern eating breakfast when the woman approached them again.
"I'm sorry to bother you, but I must ask. Are you adventurers?"
"I guess we are." Kithre looked to the rest and they all nodded.
The woman revealed a scroll and handed it to Kithre. "Our jarl asks for your help. The Red Moss Mines are where we get our dyes for all the colors you see in our clothing. Unfortunately, everyone who has gone in has disappeared. The jarl is willing to pay you to investigate as even the help we hired never returned."
Kithre opened the scroll and read it. Then she showed it to her friends. "What do you think?"
"I'm in," said Ovak."
"Me too," Sutha replied.
"These people need help," said Mitchell, "so let's help them."
I had ordered a box of D&D Monster cards, but unfortunately, they didn't come in. I still have the other cards, but since we're in a new land, I'm going to try something else. One of the Mythic Magazines I bought (#34) has a 1 Page Creature Crafter. I'm going to combine that with the Monster Generator in the D&D DMG (Page #274) to create my opponents. Now they might differ from their previous stats (I tested it and ended up with one very strong giant rat), but we're in a new area so it's understandable that creatures and humanoid opponents could differ.
So, getting started, I'm going with another Small dungeon for this session, which makes sense since it is a mining cave. Oh and in case anyone is wondering, I am aware that you normally don't get dyes from a mine. But this is a new land so you never know.
First Location:
- Object: Stolen, Crude.
- Expected, Return.
- Location: Deliberate, Flora.
Entering the cave, the four noticed a large amount of moss in all sizes and colors. A size path disappeared into the darkness.
Kithre approached some moss and stared at it. "Nice trick."
"What do you mean?" Mitchell asked as he reached her side.
"This moss was placed here," the halfling answered. "Someone wanted to avoid suspicion."
"Look at this," said Sutha, pointing to the wall. "Someone ripped moss out of the cracks in the wall."
"And just placed more here instead?" asked Ovak.
Kithre shook her head, touching the colorful moss. "This is all fake, probably kelp or something easier to find. They're stealing the real thing."
Ovak growled. "The people seem nice. If someone stole from them, I'll teach them a lesson."
Sutha nodded. "Agreed. Let's keep looking."
Connector:
- Expected.
The cavern snaked slightly but remained a straightforward path.
PP: +4.
Next Area:
- Encounter: Mundane, Resource.
- Object: Impressive, Stylish.
- Encounter: Clue, Full.
Let's roll on the 1P CC and see what I get for opponents:
Challenge Rating: 1/4.
Descriptors: Animal, Tail.
Behavior: Feeding.
(Q) More than 1? (Likely) Yes.
And for the second encounter:
CR: 1/2
Descriptors: Wormish, Artificial.
Behavior: Ability:
Ability: Cold, Constrain.
(Q) More than 1? (Likely) Yes.
Entering the next area, the group saw some rats gnawing on, what looked like, human bones.
"We may be able to sneak up on them," Sutha said.
"Let me see what I can do," said Kithre. Raising her hands, she whispered a spell.
Kithre is attempting a Sleep spell. Her Casting ability is +6. Since the rats don't notice her yet, they only get their save, +1. There's technically more than one, but the CR is for them combined, kind of like adding 1 for each ally.
(Magic) Does Kithre succeed? (+6 vs. +1 = Certain) Yes.
Moving her fingers, Kithre cast her spell, and the rats rolled over, unconscious.
"Well that was easy," said Mitchell.
"I think we're just getting started," said Ovak, pointing.
A couple of metal worms unraveled from a column and moved to surround the group. Everyone felt a chill as they neared.
The worms (Let's call them Worm Golems) emit cold from their bodies.
(Q) Does the Col increase Damage by +2? (Likely) No.
(Q) Does it cause a character to miss a turn? (Very Likely) Yes.
So if the worms brush up against someone, they need to save or miss their next turn. That could hurt, just a bit. Luckily, everyone is involved this time.
(Clash) Do the heroes win? (+9 vs. +4 = +5 = Certain) Yes.
+5 will also be the Damage. Versus +2 AC (12 - the 10 points) means +3 Damage.
The worms suffer -1 RS for the initial attack -1 RS for the 3 pt damage.
"Don't let them touch you!" Kithre launched a magical blast that struck one of the worms while Sutha fired an arrow to help. Ovak and Mitchell doubled teamed the other, hacking and smashing away at it.
(Clash) Do the heroes win? (Certain) No.
Sutha and Mitchell suffer -1 RS.
(Save) Do they make their Save? (+3 vs. 0 Diff = Near Certain) Yes.
Good, so they don't miss their next turn.
Mitchell yelped as one worm struck his side. Sutha jumped back as the other hit her with its tail. Both felt a chill but otherwise were able to continue.
(Clash) Do the heroes win? (Certain) Yes.
This brings the Worms to -3 RS (It would've been -4, but I dropped the damage because half the team got hurt).
(Incapacity) Are the worms destroyed? (Certain) Yes.
Kithre blasted the worm again with her magic, causing it to catch fire and collapse. Ovak leaped to her sister's aid and chopped at the other one, with the help of Mitchell. Surrounding the golem, they bashed and chopped it to pieces.
Standing over it, they shivered, and not just from the cold.
"Are those golems?" Mitchell asked.
Kithre kicked one. "Looks like it. Someone powerful has been through here."
"We're ready," said Ovak, lifting her weapon.
Sutha lifted her bow. "Let's do it!" But then she stumbled.
Mitchell ran to her side, but he too seemed to have trouble moving.
"I tell you what," Kithre said, as she and Ovak helped the other two. "We're close enough to the entrance. Let's get a little rest and compare notes in case more of those things are in this cave."
The others agreed.
Just out of curiosity, I want to see what's next.
Connector:
- Same, with side area.
So another straight path, possibly linking to the first room. Convenient.
For now though, let's allow our heroes to rest and we'll see what happens in our next session.
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