Last time, I did a test run of Dungeon Designer's Deck, using Mythic. This time, I thought I would try a Scenario. The game includes several scenarios, laying out rooms and goals, as well as Clues you must find to complete the Scenario.
But first, I have a new group. This was a group I ran of Level 0 Characters who had no Character Class but instead were normal folks who ascended to the level of Heroes. I converted their stats to fit in with Fantasy Inc and Mythic rules.
Mr. Zook. Halfling Level 1 Wizard (magic)
Dmg 0, Esc 2, Eff 2, Magic 1, Tuff 3.
Gear: Spellbook (1 lvl 1 Dmg Spell).
Zook was once advisor to the village mayor. At the time, he didn't possess any magical abilities, but he was good at pretending he did. Later, after helping the group defeat an evil sorceress, he acquired a spellbook and began to learn. Zook is the unofficial leader of the group.
Vina. Elf Level 1 Rogue (nonmagic)
Dmg 1, Esc 2, Eff 1, Tuff 3.
Gear: Thieves Tools.
A former gambler who knew how to spin dice and tops just the right way, Vina learned how to translate her maneuvers into skills with her group. She's loyal to her new friends but also mischievious.
Kerri. Human Level 1 Barbarian (nonmagic)
Dmg 4, Esc 0, Eff 0, Tuff 6.
Gear: Armor.
Kerri worked in a bakery, where she seemed a perpetual smiler. One day, she dealt with a rather rude customer. That customer happened to be the sorceress who poisoned her blacksmith friend. After getting her hands on a sword, Kerri learned to channel her feelings about customers into inhuman rage.
Ivor. Human Grave Priest (magic)
Dmg 3, Esc 0, Eff 1, Magic 1, Tuff 4.
Gear: First Aid Kit.
For years, Ivor worked as the village gravedigger. Despite being tall and lanky and dressing in a black cloak with matching pointed hat, he was warm and friendly. But seeing villains manipulate the dead for their own purposes infuriated him, and now he has vowed to help protect his friends, as well as take down those not allowed their final rest.
Staring this game, I drew a Scenario card.
So, our first quest will be a classic dungeon crawl, but to also hunt down those who plan to attack the village. Rolling 7 clues, I also learned I must explore 10 rooms to find the one making these plans. Now it's time to start our first room. Last time, I treated Encounter cards as rooms, but this time, I'm using a full Room card, with Encounters included.
Walking down the steps, the group finds themselves right in the sewers. Great way to start an adventure (sarcasm). I also rolled 2 Encounters, so they find themselves in a nice sized room.
While inspecting the sewer pipe, Vina and Ivor accidentally inhaled some of the toxins. Nothing serious, but they did feel dizzy for a bit. Zook used his magic to blow the toxic fumes away.
Next, they found themselves in a huge Ritual room. Everyone agreed to avoid the portal, but they did get curious about the bizarre symbol in the center of the room.
The symbol glowed and two Ogres appeared. Everyone braced for the fight. Vina got hurt, though Ivor healed her. I used Clash rules for the battles, but I decided to try a group Clash, which is to take the character and with highest Ability (in this case Kerri) and add 1 for each ally, as long as their ability was within 3 Ranks. It went quickly, though Vina did suffer some injuries. After the group killed their opponents, Ivor healed Vina and they explored until they found 3 Clues.
Next they found themselves in an Arcane Study. Zook found a book on the desk and used his abilities to read the magical script, gaining the group another Clue.
Next, since I still had more rooms to explore, but only 10 Room cards, I used Encounter cards for the rest. Here, they entered a storage room and found some supplies. After exploring several more rooms, they found enough Clues to reach the Final Room.
They found a large number of crates piled up, with various items inside. What they didn't see was an Armored Ogre (Level 3; Dmg 5, Esc 4, Tuff 10) hiding behind them. They failed their Perception roll, and he launched a sneak attack. He dropped Vina quickly. Zook cast a Fog spell to confuse him. Kerri and Ivor then flanked the ogre and struck with everything they had. After several minutes, Zook was knocked unconscious, and both Ivor and Kerri were hurt, but they defeated it. After recovering Zook and Vina, and healing them, they found the final clue that the Ogre had been sending goblins to the outskirts of the village to scout while preparing for an assault.
Returning to the village, the group reported their find and received their rewards.
Now I added a couple rules.
First, in place of Experience Points and currency, characters receive Quest Points. These can be used to purchase Gear or gain Experience.
Characters gain Quest Points the following ways:
- Defeat an easy opponent or complete an easy task: 0.3 (must complete 3 to gain 1 QP)
- Defeat a Difficult opponent or complete a difficult task: 1
- Defeat a Boss: 3
- Find gold: 1 per 100 gp found.
- Incapacitated: -1-3
Rather than killing off characters, I used Incapacitated status instead. Which means they fall and cannot be revived until the battle is over. Also they receive negative QP. At the end of the Quest, add or subtract QP. If a character gained at least 3 QP, they can roll to Advance. The catch, however, is those who suffer extreme damage (-3 Rank Shift from a single attack or worse) and go incapped are killed.
- Treat is as a Fate Question.
- The Difficulty is the next Level.
- QP can be spent to increase the odds.
- QP spent are gone.
- Success means a character moves on to the next level.
I also treat trading as Fate Questions.
- When buying an item, its cost (usually 1-3) is the Diffuclty.
- QP can be spent to increase the odds.
- Failure means the character cannot purchase the item until gaining more QP.
The characters in this adventure gained a total of 255 gp and 4 QP for Ivor and Kerri and 3 QP for Vina and Zook, since they got incapped.. I gave the gold to Zook and Vina so everyone got 4 QP. Then I rolled to see who advanced. Since they are all Level 1, advancing to Level 2, the Diffculty is, which makes the odds Very Unlikely. However, they each spent 3 QP to increase their odds to Likely.
(Q) Did the characters advance to Level 2? (Likely)
Zook: Yes
Vina: Yes
Kerri: Yes
Ivor: Yes.
So everyone is now Level 2.
I'll work on advancing them next time.










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