I decided this seems like a fun way to run a Dungeons and Dragons game. I'd fill a village full of Commoners, each with their own skill sets and personalities, let the players choose the characters, and once they reach Level 1 (assuming they survive), assign them classes, etc.
Unfortunately, I don't have the time to join or even start a group as I don't have the same nights off each week. It just wouldn't be fair to a group to cancel because suddenly I have to go into work at 4 the next morning.
Because of this, I'll use Mythic to run a solo game, with my controlling all of the characters.
Here's how it works:
I created a village with a bunch of Level 0 characters. These characters have no class and at times no race (those with a race don't get any modifiers). Each also gets 4 Hit Points and Armor Class 10 (+/- and modifiers). Abilities average at 10, with 0 for +/-. That means if a character has a + for an Ability, they have a - elsewhere. Also, I don't know if I'll play exclusively D&D for game rules or use it and Mythic (I know Mythic will be used for the story though), but luckily, jumping back and forth is relatively easy. While D&D mostly resolves events by rolling 1d20, Mythic uses Percentage Dice. Converting one to the other won't be a problem.
Finally, each character will have 2-3 Skills or Proficiencies in certain areas, while receiving a +1 bonus to those (and only those) areas.
Hopefully by the end of the quest, I'll get 4 characters who can take the roles of heroes. Hopefully they survive.
So let's get started!
This adventure starts in the village of Briskhill. Here's a map to give us an idea where we are (Pleas ignore the descriptions. I realize my handwriting is less than legible. (Okay, I've had instruuctors turn my papers upside down while trying to read them):
Briskhill Village lies in a valley, between roads that lead to a number of towns and cities. Originally created as a trading post, it developed its own community and acts as a stop for adventurers traveling to larger locations. Also, since it lacks mines, trading occurs quite often.
To the south of the village is Glimmer Forest. While the trees don't grow very tall (Most are as tall as the average human), they regrow rapidly. And while the residents don't understand why, they do take advantage, using the lumber for structures, objects, and even trading for metals. The wood from the lumber itself doesn't show any magical properties, though it is quite sturdy.
In the center of the village is Central Pond, where residents fish while gathering around the bank for different events.
One event that takes place every few months in the village is Tops Spinning. Anyone wishing to enter the contest pays and Entrance Fee (5 sp). In return, they get a block of wood that they can carve in whatever shape for their top that they choose. Competitors then spin their tops on one of the selected tables, tournament style. The winner gets 25 gp while the runners up get 10, 5, 2, and 1 gp prizes. In addition, people gamble on winners.
Briskhill Village is run by Jerey Nottbary, a halfling former merchant who helped established the village. While too old to work a normal job anymore, he does give advice to merchants who wish to start their trade in the village. Generally cheerful and charming, he's known as Chief Notty to the people who live in his village.
(Going by the Lord British Postulate), I'm only assigning him basic stats:
+3 Intelligence, +2 Wisdom, +2 Charisma. Skills in Persuasion, Insight, and Perception.
Now let's look at some of the other residents of this village (They'll be more later on). Hopefully, a few of them will become heroes in the near future. In most cases, I used a combination of D&D's rules and Mythic's 1 Page Character Crafter to create them, with 1 Page Mythic filling in the blanks. Note that if an Ability isn't listed, it's treated as 10 (0 modifier)
Mr. Zook
Zook (The villagers call him Mr. Zook) is a halfling who serves Chief Notty as Court Wizard. However, he possesses no actual magical ability. Instead, he has an amulet that glows in the presence of magic. Also, he has knowledge of magic and a a bit of showmanship, throwing his hands in the air to try and tricks others into thinking he's casting a spell. Mostly, he tries to protect the Chief while also making sure people don't cheat in the tops tournaments.
(Deciding that Zook is my main character, I wanted to know more about him so I made a few rolls. First, since I couldn't decide on a clan name, I decided he didn't have one, but I wanted to know why.)
(Detail) What happened to Zook with his clan? "Emotion, Deception."
(Q) Did this have something to do with a female? (Likely) "Yes."
Zook was banished from his village after things went very bad with a woman he was trying to court (He never mentioned the details, but apparently, he thought highly of her at the time).
(That helps. Now I want to know about his history with magic.)
(Detail) How did Zook get his amulet? "NPC, Control"
(Detail) What happened? "Nature, Harm, Fight."
(Q) Was this harm deliberate? (Likely) "Yes."
Needing a way to survive, Zook served a wizard for some time. At one point, the wizard tried to burn down a forest so he could get his tower constructed. The wizard entered the forest, but screams were heard. Zook rushed into the forest but only found his master's bloody cloak and amulet. After getting the cloak cleaned and fitted for his size(It's not magical), he donned it and the amulet and eventually found his way into the court of Chief Notty.
Mr. Zook. Male Gnome. -2 Str, +1 Int, +1 Cha. Skills: Arcanum, Deception.
(Zook's amulet can Detect Magic up to 10 feet. However, every time it detects a spell, roll 1d10. Rolling equal to or less than the Spell Level causes the amulet to explode).
Govi
Govi has lived in Briskhill all of her life. Her parents died when she was very young, so now she lives with her uncle Daniel, the village blacksmith, and works as his apprentice. Govi is in excellent shape and works hard, but outside the shop, she tends to trip over her own feet. Also, she doesn't like verbal interaction much and can be terse, blunt, and brutally honest.
Govi: Human female. +1 Str, +1 Con, -1 Dex, -1 Cha. Skills: Athletics, blacksmith tools.
Vina
Vina is a former bandit who's trying to get away from her former life. Unfortunately, a life of impulsive decisions and knee-jerk reactions didn't go well for her. Trying not to stand out, she lives by sweeping and cleaning shops. However, she earns most of her money competing with her top, which is shaped like a crystal shard. Having won a number of tournaments with it, she calls it her lucky charm.
Vina. Female Human. Dex +1, Wis -1. Skills: Sleight of Hand.
(Vina also possesses her top, which she named Thresher. It gains a +3 when she's gaming.)
Natrius
Known by his friends as Nate, Natrius is the village dyer. An expert on using plants to create different colors, he supplies the villagers, usually for buildings, signs, and even writing ink for the court. Natrius learned (the hard way) which plants also are useful and dangerous, a side effect of his profession.
Natrius: Human male. Str -1, Con +1. Skills: Nature, Medicine.
Fara
Fara is the bartender of the village's only tavern. Having watched a few tops tournaments, she got an idea to increase business. When traveling merchants and adventurers enter her tavern, she's play to their pride, encouraging them compete, while conveniently leaving the details, such as that it's not fights or athletic contests. She also collects wagers, so she does her best to get newcomers to compete, knowing they usually lose in the process.
Fara: Human female. Str -1, Cha +1. Skills: Persuade, Insight.
Loffo
Loffo is Fara's closest friend, whom she sees as a younger brother. He works the farm, where he spends most of his days. While not very bright, he does know how to grow crops quite well. However, he also helps Fara in another way. Being a huge, hulking person, he tends to intimidate anyone stepping out of line in the tavern. But Fara also points to him when convincing outsiders to compete in the tournament, though they don't realize until too late that he has his own set of tops. Loffo doesn't mind this as Fara keeps him fed and lets him sleep in one of the bunks for free.
Loffo. Male (unknown race): Str +1, Int -1.
Hollyn
Hollyn is an orc who works as a woodcutter.
(That's all I've got, so far).
(Q) Did something bad happened to her in her past? (Likely) "Yes."
(Detail) What happened to her? "Competition, Setback, Harm."
When she was younger, Hollyn hunted with her clan. Several others tried to sabotage her, and in her anger, she killed them. Deciding that was the perfect time to see new sights, she traveled until settling in the village. She gets along with the other villagers pretty well, though when not doing business, she keeps to herself.
Hollyn: Female orc: All stats 0. Proficiency: woodcutter's ax.
Oskar
Oskar is the tavern cook, working for Fara and sleeping in a bunk for free.
(That's all I've got. Let's see what else I can come up with)
(Mind Descriptor) "Insight, Old."
Oskar is middle-aged but still in good shape. He's learned a variety of cooking recipes over the years, and his delicious foods have made him quite popular. Knowing he brings in business, Fara pays him well and gives him a lot of freedom with his cooking.
Oskar: Male dwarf. Con +1, Dex -1. Skills: Perception, Proficiency: chef's tools.
(This next one threw me through a loop.)
Daniel
Daniel is Govi's uncle and the village blacksmith. A huge man, he's quite skilled at shoeing horses, making weapons, and shaping armors.
When I rolled up this character, I got the following Descriptors:
(Identity) "Strong"
(Mind) "Social"
(Body) "Strong"
(Talent) "Strong"
(Sure sounds fitting for a blacksmith, right? Weeeelllll . . . )
Daniel: Human Male: Str -3
(Yep, -3! So what does that mean? Well thanks to several people on the Mythic Discord, I came up with an idea, which is where are adventure starts.)
Well, next time . . .
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