Wednesday, December 25, 2024

Mythic Supers Rules

 Here are the rules I use when running games with supers, using Mythic:


Simplified Mythic Supers Rules

Abilities

Characters have 5 Abilities:

  • Body:  Anything strength-related, including Melee Combat and Toughness.
  • Agility:  Anything requiring speed, including Ranged Combat and Reflexes
  • Mind:  Anything requiring brains, including Computers, research, and Sneakiness.
  • Talk:  Interactions.
  • Heart:  Powers.

Rules and Options:

  • Stats for Abilities range from + to - with 0 being average.
  • Characters gain 3 Ability Points per Level.
  • Level 0 characters get 0 AP.
  • Starting characters can trade points from one ability to another.

Skills

  • Characters can trade 1 AP for 3 Skill Points.

Body:

  • Strength: Any non-combat physical rolls.
  • Melee Combat:  Attack and Damage.
  • Toughness:  Resisting Physical Damage.

Agility:

  • Athletics:  Running, jumping, rolling.
  • Ranged Combat:  Attack and damage.
  • Reflexes:  Avoiding ranged attacks.

Mind

  • Brains:  Anything requiring thinking.
  • Sneak:  Anything less than honest.
  • Wits:  Able to see sneakiness.

Talk:

  • Pursuade:  Make someone calmer and cooperative.
  • Question:  Gather information, formally, or general dialog.
  • Bluff:  Deceiving others.








Heart

  • Damage:  Anything that causes harm.
  • Escape:  Movement and Defense.
  • Effect:  Everything else.




Character Creation

  • Distribute Ability Points.
  • Choose Powers (if any).
  • Create background, appearance, etc.
  • Save the world! (Or destroy it!)