Here are the rules I use when running games with supers, using Mythic:
Simplified Mythic Supers Rules
Abilities
Characters have 5 Abilities:
- Body: Anything strength-related, including Melee Combat and Toughness.
- Agility: Anything requiring speed, including Ranged Combat and Reflexes
- Mind: Anything requiring brains, including Computers, research, and Sneakiness.
- Talk: Interactions.
- Heart: Powers.
Rules and Options:
- Stats for Abilities range from + to - with 0 being average.
- Characters gain 3 Ability Points per Level.
- Level 0 characters get 0 AP.
- Starting characters can trade points from one ability to another.
Skills
- Characters can trade 1 AP for 3 Skill Points.
Body:
- Strength: Any non-combat physical rolls.
- Melee Combat: Attack and Damage.
- Toughness: Resisting Physical Damage.
Agility:
- Athletics: Running, jumping, rolling.
- Ranged Combat: Attack and damage.
- Reflexes: Avoiding ranged attacks.
Mind
- Brains: Anything requiring thinking.
- Sneak: Anything less than honest.
- Wits: Able to see sneakiness.
Talk:
- Pursuade: Make someone calmer and cooperative.
- Question: Gather information, formally, or general dialog.
- Bluff: Deceiving others.
Heart
- Damage: Anything that causes harm.
- Escape: Movement and Defense.
- Effect: Everything else.
Character Creation
- Distribute Ability Points.
- Choose Powers (if any).
- Create background, appearance, etc.
- Save the world! (Or destroy it!)