My previous ATZ group decided to run through my Theme Park setting. Let's see how if they survived!
Greg, Erin, Tina, and May stopped in the Magic Kingdom at Walt Disney World for supplies, only to fidn the song, "It's a Small World," playing continuously over the park's speakers. Not only that, a glitch twisted the tone of the music just enough to turn a bunch of people, including those working at the park, into zombies, swaying and humming the horrific tune while searching for human flesh to consume.
OBJECTIVE: Get to, 'It's a Small Word,' and turn the music off.
The group started at Section 8 and their goal was in Section 2. Using my Them Park setting rules, this was a 'Turn it off' scenario.
PEF's started in Sections 6 and 4. Before the group could move however, two more spawned in Section 4.
The group moved to Section 5 and three PEF's hit them at once.
PEF 1 (Pass 1d6) Greg: "I have a bad feeling about this."
PEF 2 (Pass 1d6) Erin: "Yeah, me too."
PEF 3 (Pass 2d6)
Suddely, as the group walked under the castle itself, three zombies appeared and were quickly joined by a zombie Captain Hook (Mascot).
Hook immediatly charged Greg, but Greg lobbed his mask and head right off.
Erin dropped one zed while Tina shot the other.
Erin then dropped the last zed with both shots from her pistol, "Just to make sure."
PEF 4 ended up being a small group of citizens, a family trying desparately to escape the park.
The male with the higher Rep (4) scored higher than Erin, but since Erin had the higher Rep (6), they remained friendly, of not terrified.
Father: "You don't wanna go that way! We're getting the kids and splitting!"
As the group existed the castle, they ran into two lone zeds. Both charged Greg, but he decapitated both. Searching the Peter Pan ride, they found nothing, but another PEF spawned inside with two more zeds. May shot one while Tina shot the other when they charged the two women. The second zed actually fell onto the ride, which Greg turned on (Savvy check - passed 2d6), and got crushed between the ships.
Finally entering the Small World ride, the group ran into a larger group of zombies (four) and a fifth dressed as Donald duck (Mascot Zed).
Donald charged May, but she shot it in the face.
Two zeds charged Tina, but she put a bullet in each of their skulls. The last one charged Erin, and she tried to fire but ran out of bullets. The zed tried to attack her and both wrestled back and forth, landing in one of the boats. Tina tried to shoot it but also ran out of bullets. (Didn't anyone check their ammo before we left?)
The zed managed to overpower Erin and knock her off the boat, but she managed, but with some trouble (Physical Challenge - passed 1d6 the first time and 2d6 the second) to pull herself out of the water. The zed then leaped off the ride and attacked May, but she slammed her pistol into its skull and it fell into the water, leaving only a pool of blood behind.
Greg managed to find the sound system, and he worked to turn it off.
Greg: "I think I got it." (Savvy Check: Pass 0d6) "Or not."
The remaining PEF's appeared, spawning four more zeds total. Erin shot one, May shot one, and Tina blasted the other two.
Greg: "Now I got it." Pass 1d6, Pass 1d6 (Music gets louder) "Oops."
(No new PEF's spawn.)
Greg: "Damn." (A new PEF spawns in Section 1 but doesn't move.)
Erin: "Hurry up, Greg, I just hear more growling nearby!" (Another PEF appears in Section 9)
Greg: Pass 2d6 "I got it!"
May: "I still hear growling though. I thought that fixed everything."
Tina: "I'm guessing it only stopped more from appearing."
Erin: "Well let's not stay around and find out!"
The group fast-moved through the park and got to Section 9. The PEF at the top didn't move but the other appeared right in front of them: One lone zed . . . oh, along with Daisy Duck, Pluto, and Mickey himself. And they won activation.
Greg: "Oh ****!"
Tina shot the lone zed as it charged her near the gates.
May shot dodged Pluto and shot it when it hit the wall.
Erin dodged Daisy's charge and put both bullet's right above the bill.
Greg went toe to big-toe with Mickey and sent his mask/head hurtling into a trash can.
The group then jumped into May's SUV and took off down the road.
(I then rolled to see if anyone improved and only May did, raising her Rep to 5. Still, no one got hurt seriously, so I'm trating this as a success.)
Oh, when the players entered a section, I switched to the battleboard see things better. Players entered each Section at Squares (I used the term Squares for those parts that of a Section to keep things from getting confusing) 7-9, while PEF's who entered the section spawned in Squares 1-6. Because Disney is known for secret paths, hidden doors, and underground hallways, zeds/citzens could appear anywhere. Here's what I created and used for the Battleboard:
Monday, August 11, 2014
Monday, August 4, 2014
Slender! (An AAR and scenario for CR 3.1)
I wanted to try a scanario based on the Slender videogame, where the characters search the area for the mysterious pages while being stalked by the mysterious Slender Man. I used Chain Reaction 3.1 since it's easy to access and its modern rules seemed to fit the setting, though most non-sports games for Two Hour Wargames work.
And so it begins . . .
Fade in to a road as the two characters, one of which is wearing a headset-mounted camera look around.
Eric: Rep 5 Star. Items: Headset and camera.
Victor: Rep 4 Grunt. Items: Flashlight.
Victor: "There's the Silo that Ned mentioned but no sign of him."
Eric: (Challenge roll - success, page found) "Look at this." (Reads the paper) "It says;
'NIGHT NOW DEAD
THEY BEFORE DEAD'
What the ****?"
Victor: "Uh oh. Ned said once you find the creepy pages, something called, The Slender Man begins following you until you find all six pages."
Eric: "Oh crap, we better keep looking then."
(The two keep exploring until they find a large rock. They also find a flashlight near the rock (Area is lit).)
Challenge Rolls: Eric passes and finds a page.
Eric: "Here's another one. It says;
'IT SLEEPS AND SCREAMS
IN DARKNESS.'.
Victor: (Looking around nervously) "What've we got ourselves into?"
The two walk away from the rock and explore some rusted tankers.
Victor: (Challenge Roll - Pass. Page found) "Look, another one! It reads;
'THE BOY BEFORE NOW
FEARS PLAY.'"
The two then explore some bathrooms but don't find anything of interest. Travelling some more down the road, they find a truck.
Victor: (Challenge Roll - passes) "Look on the seat. Another page."
'THEY WHISPER
FINAL WHISPERS.'"
Eric: "Still no sign of Ned. I wonder what happened to him."
They explore a nearby tunnel.
Eric: (Challenge Roll - fail) "Nothing near the tunnel."
Victor: (Challenge Roll - fail) "Nothing in the tunnel either."
(Doubles on Activation. Slender targets Victor.)
Eric: "Vic, behind you!"
Victor: (In sight - Victor passes) "Oh ****!"
(Fast-move roll - pass 1d6. Victor runs back down the road.)
Eric: (Fast-move - pass 2d6. He catches up with Victor.) "I don't see him now."
Victor: "What the **** was that?"
Eric: "I'm guessing that Slender Man that Ned mention. Looks like we got his attention."
Victor: (Challenge roll - pass - page found) "Look, another one."
'HUNTING YOU'
Eric: "No ****!"
Victor: "Well, there's no sign of him now, so I think we're-"
(Slender rolls higher on Activation and appears to Victor's right.)
Eric: "Vic, run!"
Eric takes off toward the bathrooms. (Fast move - pass 2d6)
Victor: (Fast move - FAIL!) Victor falls and turns to see Slender directly over him.
Eric stops and turns as he hears Victor scream, but he doesn't see either Victor or Slender.
Eric: (Challenge roll - pass, page found). Eric finds a page on the wall of the bathroom.
THEN WHISPER
FINAL WHISPER
Eric walks back but doesn't find Victor, only the pages he found. Collecting them, he continues down the road, past a spooky tree and begins searching the side of the road.
Eric: (Challenge roll - pass, no page found).
(Doubles Rolled)
Slender appears behind Eric.
Eric: "Oh ****, not again!" (Slender wins In Sight and reaches Eric before he can move).
At this point, Eric looks away, but when he turns back, Slender is directly in front of him. Eric screams and a flash a light appears before the headset falls to the ground.
Some time later, police found the headset and watched the video but found no trace of the pages, Victor, Eric, or the mysterious being who stalked them.
(Note that the map is from the Slender computer game, with added grid to make it compatible with the THW format.)
And so it begins . . .
Fade in to a road as the two characters, one of which is wearing a headset-mounted camera look around.
Eric: Rep 5 Star. Items: Headset and camera.
Victor: Rep 4 Grunt. Items: Flashlight.
Victor: "There's the Silo that Ned mentioned but no sign of him."
Eric: (Challenge roll - success, page found) "Look at this." (Reads the paper) "It says;
'NIGHT NOW DEAD
THEY BEFORE DEAD'
What the ****?"
Victor: "Uh oh. Ned said once you find the creepy pages, something called, The Slender Man begins following you until you find all six pages."
Eric: "Oh crap, we better keep looking then."
(The two keep exploring until they find a large rock. They also find a flashlight near the rock (Area is lit).)
Challenge Rolls: Eric passes and finds a page.
Eric: "Here's another one. It says;
'IT SLEEPS AND SCREAMS
IN DARKNESS.'.
Victor: (Looking around nervously) "What've we got ourselves into?"
The two walk away from the rock and explore some rusted tankers.
Victor: (Challenge Roll - Pass. Page found) "Look, another one! It reads;
'THE BOY BEFORE NOW
FEARS PLAY.'"
The two then explore some bathrooms but don't find anything of interest. Travelling some more down the road, they find a truck.
Victor: (Challenge Roll - passes) "Look on the seat. Another page."
'THEY WHISPER
FINAL WHISPERS.'"
Eric: "Still no sign of Ned. I wonder what happened to him."
They explore a nearby tunnel.
Eric: (Challenge Roll - fail) "Nothing near the tunnel."
Victor: (Challenge Roll - fail) "Nothing in the tunnel either."
(Doubles on Activation. Slender targets Victor.)
Eric: "Vic, behind you!"
Victor: (In sight - Victor passes) "Oh ****!"
(Fast-move roll - pass 1d6. Victor runs back down the road.)
Eric: (Fast-move - pass 2d6. He catches up with Victor.) "I don't see him now."
Victor: "What the **** was that?"
Eric: "I'm guessing that Slender Man that Ned mention. Looks like we got his attention."
Victor: (Challenge roll - pass - page found) "Look, another one."
'HUNTING YOU'
Eric: "No ****!"
Victor: "Well, there's no sign of him now, so I think we're-"
(Slender rolls higher on Activation and appears to Victor's right.)
Eric: "Vic, run!"
Eric takes off toward the bathrooms. (Fast move - pass 2d6)
Victor: (Fast move - FAIL!) Victor falls and turns to see Slender directly over him.
Eric stops and turns as he hears Victor scream, but he doesn't see either Victor or Slender.
Eric: (Challenge roll - pass, page found). Eric finds a page on the wall of the bathroom.
THEN WHISPER
FINAL WHISPER
Eric walks back but doesn't find Victor, only the pages he found. Collecting them, he continues down the road, past a spooky tree and begins searching the side of the road.
Eric: (Challenge roll - pass, no page found).
(Doubles Rolled)
Slender appears behind Eric.
Eric: "Oh ****, not again!" (Slender wins In Sight and reaches Eric before he can move).
At this point, Eric looks away, but when he turns back, Slender is directly in front of him. Eric screams and a flash a light appears before the headset falls to the ground.
Some time later, police found the headset and watched the video but found no trace of the pages, Victor, Eric, or the mysterious being who stalked them.
(Note that the map is from the Slender computer game, with added grid to make it compatible with the THW format.)
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